add xdg decoration, scene/tree factories, geometry + seat focus
more wrapper soup. xdg decoration manager, scene/tree node factories so callers stop touching raw wlr_scene_*_create, a box geometry helper, and seat pointer/keyboard focus clearing. dragging myself through it.
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@@ -19,6 +19,11 @@ public:
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const char* make() const { return m_output->make; }
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const char* model() const { return m_output->model; }
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int width() const { return m_output->width; }
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int height() const { return m_output->height; }
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enum wl_output_transform transform() const { return m_output->transform; }
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struct wlr_output_mode* current_mode() const { return m_output->current_mode; }
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struct wlr_output_mode* preferred_mode() const {
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return wlr_output_preferred_mode(m_output);
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}
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@@ -32,6 +37,15 @@ public:
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wlr_output_state_finish(&state);
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return ok;
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}
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bool set_mode(struct wlr_output_mode* mode) {
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if (!mode) return false;
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struct wlr_output_state state;
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wlr_output_state_init(&state);
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wlr_output_state_set_mode(&state, mode);
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bool ok = wlr_output_commit_state(m_output, &state);
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wlr_output_state_finish(&state);
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return ok;
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}
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private:
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struct wlr_output* m_output;
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