commit 89cbf733b3ee344203cc5768164436a8292aeb96 Author: AstralZX <208268648+AstralZX@users.noreply.github.com> Date: Sat Aug 29 09:12:28 2026 +0200 Add C++20 RAII wrapper around wlroots 0.20 + scenefx Wraps wlroots' C ABI behind owning types (Display, Backend, Compositor, Output, XdgShell/Toplevel, Seat/Cursor/Keyboard, Scene/Node/Tree) with wl_signal -> std::function callbacks. Links the scenefx effect engine and ships a wlr::fx animation helper. Includes a runnable tinywl-style compositor and a scene/blur demo. License: AGPL-3.0-only. diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..567609b --- /dev/null +++ b/.gitignore @@ -0,0 +1 @@ +build/ diff --git a/CMakeLists.txt b/CMakeLists.txt new file mode 100644 index 0000000..91de1ba --- /dev/null +++ b/CMakeLists.txt @@ -0,0 +1,38 @@ +cmake_minimum_required(VERSION 3.16) +project(wlrootspp VERSION 0.1.0 LANGUAGES C CXX) + +set(CMAKE_CXX_STANDARD 20) +set(CMAKE_CXX_STANDARD_REQUIRED ON) +set(CMAKE_POSITION_INDEPENDENT_CODE ON) + +if(NOT CMAKE_BUILD_TYPE) + set(CMAKE_BUILD_TYPE Release) +endif() + +find_package(PkgConfig REQUIRED) +pkg_check_modules(WLROOTS REQUIRED IMPORTED_TARGET wlroots-0.20) +pkg_check_modules(SCENEFX REQUIRED IMPORTED_TARGET scenefx-0.5) +pkg_check_modules(WAYLAND_SERVER REQUIRED IMPORTED_TARGET wayland-server) +pkg_check_modules(XKBCOMMON REQUIRED IMPORTED_TARGET xkbcommon) +pkg_check_modules(PIXMAN REQUIRED IMPORTED_TARGET pixman-1) + +file(GLOB_RECURSE WLROOTSPP_SOURCES CONFIGURE_DEPENDS + "${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp") +file(GLOB_RECURSE WLROOTSPP_HEADERS CONFIGURE_DEPENDS + "${CMAKE_CURRENT_SOURCE_DIR}/include/*.hpp") + +add_library(wlrootspp ${WLROOTSPP_SOURCES} ${WLROOTSPP_HEADERS}) +target_include_directories(wlrootspp PUBLIC + "${CMAKE_CURRENT_SOURCE_DIR}/include") +target_compile_definitions(wlrootspp PUBLIC WLR_USE_UNSTABLE) +target_link_libraries(wlrootspp PUBLIC + PkgConfig::SCENEFX + PkgConfig::WLROOTS + PkgConfig::WAYLAND_SERVER + PkgConfig::XKBCOMMON + PkgConfig::PIXMAN) +set_target_properties(wlrootspp PROPERTIES + CXX_VISIBILITY_PRESET hidden + VISIBILITY_INLINES_HIDDEN YES) + +add_subdirectory(examples) diff --git a/COPYING b/COPYING new file mode 100644 index 0000000..be3f7b2 --- /dev/null +++ b/COPYING @@ -0,0 +1,661 @@ + GNU AFFERO GENERAL PUBLIC LICENSE + Version 3, 19 November 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU Affero General Public License is a free, copyleft license for +software and other kinds of works, specifically designed to ensure +cooperation with the community in the case of network server software. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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There are many ways you could offer source, and different +solutions will be better for different programs; see section 13 for the +specific requirements. + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU AGPL, see +. diff --git a/README.md b/README.md new file mode 100644 index 0000000..867e4df --- /dev/null +++ b/README.md @@ -0,0 +1,142 @@ +# wlroots++ + +A modern **C++20 RAII wrapper** around the +[wlroots](https://gitlab.freedesktop.org/wlroots/wlroots) 0.20 Wayland +compositor library. It wraps wlroots' C ABI behind owning object types so a +compositor can be written in idiomatic C++, and it links in the +[scenefx](https://github.com/wlrfx/scenefx) effect engine (blur, shadows, +rounded corners) plus a small `wlr::fx` animation helper. + +wlroots has no stable ABI across versions, so wlroots++ pins a target and +exposes the scene graph, surface tree, seat, output and XDG-shell plumbing as +RAII classes with `wl_signal` → `std::function` callbacks. + +## License + +**AGPL-3.0-only.** This is a deliberate strong-copyleft choice: any project that +links against or uses wlroots++ must itself be released under the AGPL-3.0. See +`COPYING`. + +## Target + +wlroots has no stable ABI across versions, so wlroots++ pins a target: + +* **wlroots 0.20** (pkg-config name `wlroots-0.20`) +* **scenefx 0.5** (pkg-config name `scenefx-0.5`) + +## Building + +```sh +cmake -B build -DCMAKE_BUILD_TYPE=Release +cmake --build build +``` + +Requires development files for: `wlroots-0.20`, `scenefx-0.5`, `wayland-server`, +`xkbcommon`, `pixman`. The library is compiled with `-DWLR_USE_UNSTABLE`, which +is propagated as a public definition to consumers. + +This produces `libwlrootspp.a` plus the `scene_demo` and `tinywl` examples. + +## Layout + +``` +include/wlr/wlr.hpp C++20 compat shim + wlroots/scenefx includes +include/wlr/signals.hpp SignalSink: wl_signal -> std::function +include/wlr/display.hpp Display (wl_display lifecycle, socket, run loop) +include/wlr/backend.hpp Backend (autocreate, start, new_output/new_input) +include/wlr/compositor.hpp Renderer, Allocator, DataDeviceManager, Compositor +include/wlr/output.hpp Output, SceneOutput, OutputLayout +include/wlr/xdg_shell.hpp XdgSurface, Toplevel, XdgShell +include/wlr/seat.hpp Cursor, Keyboard, Seat +include/wlr/scene.hpp Scene, Box, Color, CornerRadii +include/wlr/node.hpp Node, Tree, Rect, Shadow, Blur, OptimizedBlur, Buffer, Surface +include/wlr/scenefx/anim.hpp wlr::fx::Easing, wlr::fx::Animated<> +include/wlr/scenefx/effect.hpp wlr::fx::Effect +src/wlrootspp.cpp version() and Node::as conversions +examples/ runnable demos (scene_demo, tinywl) +``` + +## Examples + +* `examples/scene_demo.cpp` — exercises the scene graph and scenefx blur. +* `examples/tinywl.cpp` — a minimal C++ compositor: boots, creates a headless + output, serves the full Wayland protocol (xdg_wm_base, wl_seat, wl_output, + …), and maps XDG toplevels into the scene graph. + +Run the compositor (headless, for testing): + +```sh +WLR_BACKENDS=headless WLR_HEADLESS_OUTPUTS=1 ./build/examples/tinywl +# prints: tinywl: WAYLAND_DISPLAY=wayland-N +WAYLAND_DISPLAY=wayland-N your-wayland-client +``` + +## Usage + +```cpp +#include "wlr/display.hpp" +#include "wlr/backend.hpp" +#include "wlr/compositor.hpp" +#include "wlr/output.hpp" +#include "wlr/xdg_shell.hpp" +#include "wlr/scene.hpp" + +int main() { + wlr::Display display; + wlr::Backend backend(display); + wlr::Renderer renderer(wlr_renderer_autocreate(backend.raw())); + renderer.init_wl_display(display); + wlr::Allocator alloc(wlr_allocator_autocreate(backend.raw(), renderer.raw())); + wlr::Compositor comp(display, renderer); + wlr::XdgShell xdg(display); + wlr::OutputLayout layout(display); + wlr::Scene scene; + + backend.on_new_output([&](void* data) { + auto* o = static_cast(data); + wlr_output_init_render(o, alloc.raw(), renderer.raw()); + wlr_scene_output_create(scene.raw(), o); + layout.add_auto_output(o); + }); + + xdg.on_new_toplevel([&](void* data) { + auto* t = static_cast(data); + wlr_scene_xdg_surface_create(scene.root(), t->base); + wlr_xdg_surface_schedule_configure(t->base); + }); + + display.add_socket_auto(); + backend.start(); + display.run(); +} +``` + +## Effects + +`wlr::Scene` exposes scenefx blur controls directly: + +```cpp +wlr::Scene scene; +scene.set_blur_radius(14); +scene.set_blur_num_passes(2); +scene.set_blur_brightness(1.0f); +``` + +Per-node corner radii, shadows and blur are available through the `Rect`, +`Shadow`, `Blur` and `Buffer` node wrappers in `wlr/node.hpp`. + +## Animation helper + +`wlr::fx` provides easing and an `Animated` value plus an `Effect` aggregator +for driving per-node properties over time: + +```cpp +wlr::fx::Effect fx; +fx.opacity().set_duration(300); +fx.opacity().set_easing(wlr::fx::Easing::InOutQuad); +fx.opacity().set(0.3f); +for (std::uint64_t t = 0; fx.animating(); t += 16) { + fx.on_frame(t); + fx.apply_to(node); +} +``` diff --git a/examples/CMakeLists.txt b/examples/CMakeLists.txt new file mode 100644 index 0000000..9450d60 --- /dev/null +++ b/examples/CMakeLists.txt @@ -0,0 +1,5 @@ +add_executable(scene_demo scene_demo.cpp) +target_link_libraries(scene_demo PRIVATE wlrootspp) + +add_executable(tinywl tinywl.cpp) +target_link_libraries(tinywl PRIVATE wlrootspp) diff --git a/examples/scene_demo.cpp b/examples/scene_demo.cpp new file mode 100644 index 0000000..d0c0dd4 --- /dev/null +++ b/examples/scene_demo.cpp @@ -0,0 +1,48 @@ +// SPDX-License-Identifier: AGPL-3.0-only +#include +#include + +#include +#include +#include +#include + +int main(int argc, char** argv) { + (void)argc; (void)argv; + + wlr::Scene scene; + if (!scene) + return 1; + + wlr::Tree root{wlr_scene_tree_create(&scene.raw()->tree)}; + + const float color[4] = {1.0f, 0.2f, 0.2f, 1.0f}; + wlr::Rect r{wlr_scene_rect_create(root.raw(), 200, 120, color)}; + r.set_position(40, 60); + + wlr::fx::Effect fx; + fx.position_y().set_duration(500); + fx.position_y().set_easing(wlr::fx::Easing::OutCubic); + fx.opacity().set_duration(300); + fx.opacity().set_easing(wlr::fx::Easing::InOutQuad); + + fx.position_y().set(240.0f); + fx.opacity().set(0.3f); + + std::uint64_t t = 0; + while (fx.animating()) { + t += 16; + fx.on_frame(t); + fx.apply_to(r); + } + + wlr::Box box = {10, 20, 300, 40}; + wlr::Box back = wlr::Box::from_box(box.to_box()); + std::printf("wlroots++ demo: x=%d y=%d box=%dx%d anim=%s version=%s\n", + r.position().first, r.position().second, + back.width, back.height, + fx.animating() ? "yes" : "no", + wlr::version().c_str()); + + return 0; +} diff --git a/examples/tinywl.cpp b/examples/tinywl.cpp new file mode 100644 index 0000000..44e34d0 --- /dev/null +++ b/examples/tinywl.cpp @@ -0,0 +1,213 @@ +// SPDX-License-Identifier: AGPL-3.0-only +#include +#include +#include +#include +#include +#include + +#include + +#include "wlr/display.hpp" +#include "wlr/backend.hpp" +#include "wlr/compositor.hpp" +#include "wlr/output.hpp" +#include "wlr/xdg_shell.hpp" +#include "wlr/seat.hpp" +#include "wlr/scene.hpp" +#include "wlr/node.hpp" + +struct FrameScheduler { + wl_event_source* source = nullptr; + struct wlr_scene* scene = nullptr; + std::vector* outputs = nullptr; +}; + +static void commit_outputs(FrameScheduler* s) { + for (struct wlr_scene_output* so : *s->outputs) + wlr_scene_output_commit(so, nullptr); +} + +static int frame_tick(void* data) { + FrameScheduler* s = static_cast(data); + commit_outputs(s); + wl_event_source_timer_update(s->source, 16); + return 0; +} + +struct ToplevelState { + wlr::XdgSurface xdg; + wlr::Tree scene_tree; + bool mapped = false; + std::string title; +}; + +int main() { + wlr::Display display; + if (!display) + return 1; + const char* socket = display.add_socket_auto(); + if (!socket) + return 1; + fprintf(stderr, "tinywl: WAYLAND_DISPLAY=%s\n", socket); + fflush(stderr); + + wlr::Backend backend(display); + if (!backend) + return 1; + + wlr::Renderer renderer(wlr_renderer_autocreate(backend.raw())); + if (!renderer) + return 1; + if (!renderer.init_wl_display(display)) + return 1; + + wlr::Allocator allocator(wlr_allocator_autocreate(backend.raw(), renderer.raw())); + if (!allocator) + return 1; + + wlr::Compositor compositor(display, renderer); + if (!compositor) + return 1; + + wlr::XdgShell xdg_shell(display); + if (!xdg_shell) + return 1; + + wlr::DataDeviceManager data_device_manager(wlr_data_device_manager_create(display.raw())); + (void)data_device_manager; + + wlr::Seat seat(display, "seat0"); + if (!seat) + return 1; + + wlr::Cursor cursor; + if (!cursor) + return 1; + + wlr::OutputLayout layout(display); + if (!layout) + return 1; + cursor.attach_output_layout(layout.raw()); + + wlr::Scene scene; + scene.set_blur_radius(14); + scene.set_blur_num_passes(2); + scene.set_blur_noise(0.0f); + scene.set_blur_brightness(1.0f); + scene.set_blur_contrast(1.0f); + scene.set_blur_saturation(1.0f); + + wlr::Tree toplevels(wlr_scene_tree_create(scene.root())); + if (!toplevels) + return 1; + + std::vector outputs; + std::vector toplevel_nodes; + + FrameScheduler scheduler; + scheduler.scene = scene.raw(); + scheduler.outputs = &outputs; + scheduler.source = wl_event_loop_add_timer(display.event_loop(), frame_tick, &scheduler); + + backend.on_new_output([&](void* data) { + struct wlr_output* o = static_cast(data); + wlr::Output out(o); + out.set_preferred_mode(); + wlr_output_init_render(o, allocator.raw(), renderer.raw()); + wlr_output_create_global(o, display.raw()); + + struct wlr_scene_output* so = wlr_scene_output_create(scene.raw(), o); + wlr_scene_output_set_position(so, 0, 0); + outputs.push_back(so); + layout.add_auto_output(o); + wl_event_source_timer_update(scheduler.source, 0); + }); + + backend.on_new_input([&](void* data) { + struct wlr_input_device* device = static_cast(data); + cursor.attach_input_device(device); + if (device->type != WLR_INPUT_DEVICE_KEYBOARD) + return; + struct wlr_keyboard* kb = wlr_keyboard_from_input_device(device); + wlr::Keyboard k(kb); + k.set_default_keymap(); + seat.set_keyboard(k); + seat.set_capabilities(WL_SEAT_CAPABILITY_POINTER | WL_SEAT_CAPABILITY_KEYBOARD); + }); + + int toplevel_count = 0; + xdg_shell.on_new_toplevel([&](void* data) { + struct wlr_xdg_toplevel* t = static_cast(data); + wl_event_loop_add_idle(display.event_loop(), + [](void* data) { + auto* s = static_cast(data); + if (s->initialized) + wlr_xdg_surface_schedule_configure(s); + }, t->base); + ToplevelState* tn = new ToplevelState{ + wlr::XdgSurface{t->base}, + wlr::Tree(wlr_scene_xdg_surface_create(toplevels.raw(), t->base)), + }; + toplevel_nodes.push_back(tn); + + tn->xdg.on_map([&, tn](void*) { + struct wlr_box lb = layout.box(); + int w = lb.width > 80 ? lb.width - 80 : 40; + int h = lb.height > 80 ? lb.height - 80 : 40; + int x = lb.x + 40 + (toplevel_count * 24) % w; + int y = lb.y + 40 + (toplevel_count * 24) % h; + toplevel_count++; + tn->scene_tree.set_position(x, y); + tn->scene_tree.raise_to_top(); + tn->mapped = true; + }); + tn->xdg.on_unmap([tn](void*) { + tn->mapped = false; + }); + tn->xdg.on_destroy([&, tn](void*) { + if (tn->scene_tree) + wlr_scene_node_destroy(&tn->scene_tree.raw()->node); + auto it = std::find(toplevel_nodes.begin(), toplevel_nodes.end(), tn); + if (it != toplevel_nodes.end()) + toplevel_nodes.erase(it); + delete tn; + }); + + wlr::Toplevel toplevel(t); + toplevel.on_set_title([tn](void* d) { + const char* s = static_cast(d)->title; + tn->title = s ? s : ""; + }); + toplevel.on_set_app_id([](void*) {}); + toplevel.on_request_maximize([&, tn, t](void* d) { + auto* e = static_cast(d); + wlr::Toplevel{t}.set_maximized(e->maximized); + struct wlr_box lb = layout.box(); + tn->scene_tree.set_position(lb.x, lb.y); + tn->scene_tree.set_enabled(true); + }); + toplevel.on_request_minimize([&, tn, t](void* d) { + auto* e = static_cast(d); + tn->scene_tree.set_enabled(!e->minimized); + }); + toplevel.on_request_fullscreen([&, tn, t](void* d) { + auto* e = static_cast(d); + wlr::Toplevel{t}.set_maximized(e->fullscreen); + struct wlr_box lb = layout.box(); + tn->scene_tree.set_position(lb.x, lb.y); + tn->scene_tree.set_enabled(true); + }); + toplevel.on_request_move([](void*) {}); + toplevel.on_request_resize([](void*) {}); + }); + + if (!backend.start()) + return 1; + + display.run(); + + for (ToplevelState* tn : toplevel_nodes) + delete tn; + return 0; +} diff --git a/include/wlr/backend.hpp b/include/wlr/backend.hpp new file mode 100644 index 0000000..c681cf6 --- /dev/null +++ b/include/wlr/backend.hpp @@ -0,0 +1,47 @@ +// SPDX-License-Identifier: AGPL-3.0-only +#pragma once + +#include + +#include "wlr/display.hpp" +#include "wlr/signals.hpp" +#include "wlr/compositor.hpp" + +namespace wlr { + +class Backend { +public: + explicit Backend(Display& display, bool headless = false) { + m_backend = wlr_backend_autocreate(display.event_loop(), nullptr); + } + + ~Backend() { + m_newOutput.disconnect(); + m_newInput.disconnect(); + if (m_backend) + wlr_backend_destroy(m_backend); + } + + Backend(const Backend&) = delete; + Backend& operator=(const Backend&) = delete; + + struct wlr_backend* raw() const { return m_backend; } + explicit operator bool() const { return m_backend != nullptr; } + bool start() { return wlr_backend_start(m_backend); } + + // cb receives struct wlr_output* + void on_new_output(std::function cb) { + m_newOutput.connect(&m_backend->events.new_output, std::move(cb)); + } + // cb receives struct wlr_input_device* + void on_new_input(std::function cb) { + m_newInput.connect(&m_backend->events.new_input, std::move(cb)); + } + +private: + struct wlr_backend* m_backend; + SignalSink m_newOutput; + SignalSink m_newInput; +}; + +} diff --git a/include/wlr/compositor.hpp b/include/wlr/compositor.hpp new file mode 100644 index 0000000..1992eea --- /dev/null +++ b/include/wlr/compositor.hpp @@ -0,0 +1,57 @@ +// SPDX-License-Identifier: AGPL-3.0-only +#pragma once + +#include "wlr/display.hpp" +#include "wlr/signals.hpp" +#include "wlr/scene.hpp" +#include "wlr/node.hpp" +#include "wlr/output.hpp" + +namespace wlr { + +class Renderer { +public: + Renderer(struct wlr_renderer* r) : m_renderer(r) {} + struct wlr_renderer* raw() const { return m_renderer; } + explicit operator bool() const { return m_renderer != nullptr; } + bool init_wl_display(Display& d) { return wlr_renderer_init_wl_display(m_renderer, d.raw()); } + void destroy() { if (m_renderer) { wlr_renderer_destroy(m_renderer); m_renderer = nullptr; } } + ~Renderer() { destroy(); } + +private: + struct wlr_renderer* m_renderer; +}; + +class Allocator { +public: + Allocator(struct wlr_allocator* a) : m_allocator(a) {} + struct wlr_allocator* raw() const { return m_allocator; } + explicit operator bool() const { return m_allocator != nullptr; } + void destroy() { if (m_allocator) { wlr_allocator_destroy(m_allocator); m_allocator = nullptr; } } + ~Allocator() { destroy(); } + +private: + struct wlr_allocator* m_allocator; +}; + +class DataDeviceManager { +public: + DataDeviceManager(struct wlr_data_device_manager* m) : m_manager(m) {} + struct wlr_data_device_manager* raw() const { return m_manager; } + +private: + struct wlr_data_device_manager* m_manager; +}; + +class Compositor { +public: + Compositor(Display& display, Renderer& renderer) + : m_compositor(wlr_compositor_create(display.raw(), 6, renderer.raw())) {} + struct wlr_compositor* raw() const { return m_compositor; } + explicit operator bool() const { return m_compositor != nullptr; } + +private: + struct wlr_compositor* m_compositor; +}; + +} diff --git a/include/wlr/display.hpp b/include/wlr/display.hpp new file mode 100644 index 0000000..62dd7e8 --- /dev/null +++ b/include/wlr/display.hpp @@ -0,0 +1,37 @@ +// SPDX-License-Identifier: AGPL-3.0-only +#pragma once + +#include + +#include "wlr/wlr.hpp" + +namespace wlr { + +class Display { +public: + Display() : m_display(wl_display_create()) {} + ~Display() { if (m_display) wl_display_destroy(m_display); } + + Display(const Display&) = delete; + Display& operator=(const Display&) = delete; + Display(Display&&) = delete; + Display& operator=(Display&&) = delete; + + struct wl_display* raw() const { return m_display; } + explicit operator bool() const { return m_display != nullptr; } + struct wl_event_loop* event_loop() const { return wl_display_get_event_loop(m_display); } + + void set_terminate() { wl_display_terminate(m_display); } + void run() { wl_display_run(m_display); } + bool init_shm() { return wl_display_init_shm(m_display); } + const char* add_socket_auto() { + const char* name = wl_display_add_socket_auto(m_display); + return name; + } + void flush_clients() { wl_display_flush_clients(m_display); } + +private: + struct wl_display* m_display; +}; + +} diff --git a/include/wlr/node.hpp b/include/wlr/node.hpp new file mode 100644 index 0000000..5f68d99 --- /dev/null +++ b/include/wlr/node.hpp @@ -0,0 +1,130 @@ +// SPDX-License-Identifier: AGPL-3.0-only +#pragma once + +#include + +#include "wlr/wlr.hpp" +#include "wlr/scene.hpp" + +namespace wlr { + +class Node { +public: + Node(struct wlr_scene_node* node) : m_node(node) {} + struct wlr_scene_node* raw() const { return m_node; } + explicit operator bool() const { return m_node != nullptr; } + + void set_position(int x, int y) { wlr_scene_node_set_position(m_node, x, y); } + std::pair position() const { return {m_node->x, m_node->y}; } + + void set_enabled(bool enabled) { wlr_scene_node_set_enabled(m_node, enabled); } + bool enabled() const { return m_node->enabled; } + + void raise_to_top() { wlr_scene_node_raise_to_top(m_node); } + void lower_to_bottom() { wlr_scene_node_lower_to_bottom(m_node); } + void place_above(Node& sibling) { wlr_scene_node_place_above(m_node, sibling.raw()); } + void place_below(Node& sibling) { wlr_scene_node_place_below(m_node, sibling.raw()); } + + enum wlr_scene_node_type type() const { return m_node->type; } + struct wlr_scene_tree* parent() const { return m_node->parent; } + void*& data() { return m_node->data; } + void* data() const { return m_node->data; } + + template T as() const; + +protected: + struct wlr_scene_node* m_node; +}; + +class Tree : public Node { +public: + Tree(struct wlr_scene_tree* tree) : Node(&tree->node), m_tree(tree) {} + struct wlr_scene_tree* raw() const { return m_tree; } + void reparent(Node& n) { wlr_scene_node_reparent(n.raw(), m_tree); } + +private: + struct wlr_scene_tree* m_tree; +}; + +class Rect : public Node { +public: + Rect(struct wlr_scene_rect* rect) : Node(&rect->node), m_rect(rect) {} + struct wlr_scene_rect* raw() const { return m_rect; } + + void set_size(int w, int h) { wlr_scene_rect_set_size(m_rect, w, h); } + void set_color(const Color& c) { c.apply(m_rect->color); } + void set_corner_radius(int radius) { wlr_scene_rect_set_corner_radius(m_rect, radius); } + void set_corner_radii(const CornerRadii& r) { wlr_scene_rect_set_corner_radii(m_rect, r.raw()); } + +private: + struct wlr_scene_rect* m_rect; +}; + +class Shadow : public Node { +public: + Shadow(struct wlr_scene_shadow* shadow) : Node(&shadow->node), m_shadow(shadow) {} + struct wlr_scene_shadow* raw() const { return m_shadow; } + + void set_size(int w, int h) { wlr_scene_shadow_set_size(m_shadow, w, h); } + void set_corner_radius(int radius) { wlr_scene_shadow_set_corner_radius(m_shadow, radius); } + void set_blur_sigma(float sigma) { wlr_scene_shadow_set_blur_sigma(m_shadow, sigma); } + void set_color(const Color& c) { c.apply(m_shadow->color); } + +private: + struct wlr_scene_shadow* m_shadow; +}; + +class Blur : public Node { +public: + Blur(struct wlr_scene_blur* blur) : Node(&blur->node), m_blur(blur) {} + struct wlr_scene_blur* raw() const { return m_blur; } + + void set_size(int w, int h) { wlr_scene_blur_set_size(m_blur, w, h); } + void set_corner_radius(int radius) { wlr_scene_blur_set_corner_radius(m_blur, radius); } + void set_corner_radii(const CornerRadii& r) { wlr_scene_blur_set_corner_radii(m_blur, r.raw()); } + void set_alpha(float alpha) { wlr_scene_blur_set_alpha(m_blur, alpha); } + void set_strength(float strength) { wlr_scene_blur_set_strength(m_blur, strength); } + void set_should_only_blur_bottom_layer(bool v) { wlr_scene_blur_set_should_only_blur_bottom_layer(m_blur, v); } + +private: + struct wlr_scene_blur* m_blur; +}; + +class OptimizedBlur : public Node { +public: + OptimizedBlur(struct wlr_scene_optimized_blur* b) : Node(&b->node), m_blur(b) {} + struct wlr_scene_optimized_blur* raw() const { return m_blur; } + + void set_size(int w, int h) { wlr_scene_optimized_blur_set_size(m_blur, w, h); } + void mark_dirty() { wlr_scene_optimized_blur_mark_dirty(m_blur); } + +private: + struct wlr_scene_optimized_blur* m_blur; +}; + +class Buffer : public Node { +public: + Buffer(struct wlr_scene_buffer* buf) : Node(&buf->node), m_buffer(buf) {} + struct wlr_scene_buffer* raw() const { return m_buffer; } + + void set_buffer(struct wlr_buffer* b) { wlr_scene_buffer_set_buffer(m_buffer, b); } + void set_opacity(float o) { wlr_scene_buffer_set_opacity(m_buffer, o); } + float opacity() const { return m_buffer->opacity; } + void set_dest_size(int w, int h) { wlr_scene_buffer_set_dest_size(m_buffer, w, h); } + void set_corner_radius(int radius) { wlr_scene_buffer_set_corner_radius(m_buffer, radius); } + void set_corner_radii(const CornerRadii& r) { wlr_scene_buffer_set_corner_radii(m_buffer, r.raw()); } + +private: + struct wlr_scene_buffer* m_buffer; +}; + +class Surface : public Buffer { +public: + Surface(struct wlr_scene_surface* s) : Buffer(s ? s->buffer : nullptr), m_surface(s) {} + struct wlr_scene_surface* raw() const { return m_surface; } + +private: + struct wlr_scene_surface* m_surface; +}; + +} diff --git a/include/wlr/output.hpp b/include/wlr/output.hpp new file mode 100644 index 0000000..13d9bab --- /dev/null +++ b/include/wlr/output.hpp @@ -0,0 +1,79 @@ +// SPDX-License-Identifier: AGPL-3.0-only +#pragma once + +#include + +#include "wlr/wlr.hpp" +#include "wlr/signals.hpp" +#include "wlr/display.hpp" +#include "wlr/scene.hpp" + +namespace wlr { + +class Output { +public: + Output(struct wlr_output* o) : m_output(o) {} + struct wlr_output* raw() const { return m_output; } + explicit operator bool() const { return m_output != nullptr; } + const char* name() const { return m_output->name; } + const char* make() const { return m_output->make; } + const char* model() const { return m_output->model; } + + struct wlr_output_mode* preferred_mode() const { + return wlr_output_preferred_mode(m_output); + } + bool set_preferred_mode() { + struct wlr_output_mode* mode = wlr_output_preferred_mode(m_output); + if (!mode) return false; + struct wlr_output_state state; + wlr_output_state_init(&state); + wlr_output_state_set_mode(&state, mode); + bool ok = wlr_output_commit_state(m_output, &state); + wlr_output_state_finish(&state); + return ok; + } + +private: + struct wlr_output* m_output; +}; + +class SceneOutput { +public: + SceneOutput(struct wlr_scene_output* so) : m_so(so) {} + struct wlr_scene_output* raw() const { return m_so; } + explicit operator bool() const { return m_so != nullptr; } + struct wlr_output* output() const { return m_so->output; } + void set_position(int x, int y) { wlr_scene_output_set_position(m_so, x, y); } + bool commit() { return wlr_scene_output_commit(m_so, nullptr); } + bool needs_frame() { return wlr_scene_output_needs_frame(m_so); } + void send_frame_done(struct timespec* when) { wlr_scene_output_send_frame_done(m_so, when); } + +private: + struct wlr_scene_output* m_so; +}; + +class OutputLayout { +public: + OutputLayout(Display& display) : m_layout(wlr_output_layout_create(display.raw())) {} + ~OutputLayout() { if (m_layout) wlr_output_layout_destroy(m_layout); } + OutputLayout(const OutputLayout&) = delete; + OutputLayout& operator=(const OutputLayout&) = delete; + struct wlr_output_layout* raw() const { return m_layout; } + explicit operator bool() const { return m_layout != nullptr; } + struct wlr_output_layout_output* add_auto_output(struct wlr_output* o) { + return wlr_output_layout_add_auto(m_layout, o); + } + struct wlr_output_layout_output* add_output(struct wlr_output* o, int x, int y) { + return wlr_output_layout_add(m_layout, o, x, y); + } + struct wlr_box box() const { + struct wlr_box b; + wlr_output_layout_get_box(m_layout, nullptr, &b); + return b; + } + +private: + struct wlr_output_layout* m_layout; +}; + +} diff --git a/include/wlr/scene.hpp b/include/wlr/scene.hpp new file mode 100644 index 0000000..c5af9ae --- /dev/null +++ b/include/wlr/scene.hpp @@ -0,0 +1,74 @@ +// SPDX-License-Identifier: AGPL-3.0-only +#pragma once + +#include +#include + +#include "wlr/wlr.hpp" + +namespace wlr { + +std::string version(); + +class Scene { +public: + Scene() : m_scene(wlr_scene_create()) {} + ~Scene() { if (m_scene) wlr_scene_node_destroy(&m_scene->tree.node); } + + Scene(const Scene&) = delete; + Scene& operator=(const Scene&) = delete; + Scene(Scene&&) = delete; + Scene& operator=(Scene&&) = delete; + + struct wlr_scene* raw() const { return m_scene; } + explicit operator bool() const { return m_scene != nullptr; } + + void set_blur_data(int num_passes, int radius, float noise, + float brightness, float contrast, float saturation) { + wlr_scene_set_blur_data(m_scene, num_passes, radius, + noise, brightness, contrast, saturation); + } + void set_blur_num_passes(int num_passes) { wlr_scene_set_blur_num_passes(m_scene, num_passes); } + void set_blur_radius(int radius) { wlr_scene_set_blur_radius(m_scene, radius); } + void set_blur_noise(float noise) { wlr_scene_set_blur_noise(m_scene, noise); } + void set_blur_brightness(float brightness) { wlr_scene_set_blur_brightness(m_scene, brightness); } + void set_blur_contrast(float contrast) { wlr_scene_set_blur_contrast(m_scene, contrast); } + void set_blur_saturation(float saturation) { wlr_scene_set_blur_saturation(m_scene, saturation); } + struct wlr_scene_tree* root() { return &m_scene->tree; } + +private: + struct wlr_scene* m_scene; +}; + +struct Box { + int x = 0, y = 0, width = 0, height = 0; + pixman_box32 to_box() const { return {x, y, x + width, y + height}; } + static Box from_box(pixman_box32 b) { + return {b.x1, b.y1, b.x2 - b.x1, b.y2 - b.y1}; + } +}; + +struct Color { + float r = 1.0f, g = 1.0f, b = 1.0f, a = 1.0f; + void apply(float out[4]) const { + out[0] = r; out[1] = g; out[2] = b; out[3] = a; + } +}; + +struct CornerRadii { + uint16_t top_left = 0, top_right = 0, bottom_right = 0, bottom_left = 0; + + CornerRadii() = default; + CornerRadii(uint16_t all) : top_left(all), top_right(all), bottom_right(all), bottom_left(all) {} + CornerRadii(uint16_t tl, uint16_t tr, uint16_t br, uint16_t bl) + : top_left(tl), top_right(tr), bottom_right(br), bottom_left(bl) {} + + fx_corner_radii raw() const { + return fx_corner_radii{top_left, top_right, bottom_right, bottom_left}; + } + static CornerRadii from_radii(fx_corner_radii r) { + return {r.top_left, r.top_right, r.bottom_right, r.bottom_left}; + } +}; + +} diff --git a/include/wlr/scenefx/anim.hpp b/include/wlr/scenefx/anim.hpp new file mode 100644 index 0000000..334037b --- /dev/null +++ b/include/wlr/scenefx/anim.hpp @@ -0,0 +1,99 @@ +// SPDX-License-Identifier: AGPL-3.0-only +#pragma once + +#include +#include +#include +#include + +namespace wlr::fx { + +enum class Easing { + Linear, + InQuad, OutQuad, InOutQuad, + InCubic, OutCubic, InOutCubic, + InElastic, OutElastic, InOutElastic, +}; + +inline float ease(Easing e, float t) { + t = std::clamp(t, 0.0f, 1.0f); + switch (e) { + case Easing::Linear: return t; + case Easing::InQuad: return t * t; + case Easing::OutQuad: return t * (2.0f - t); + case Easing::InCubic: return t * t * t; + case Easing::OutCubic: { float u = t - 1.0f; return u * u * u + 1.0f; } + case Easing::InOutQuad: return t < 0.5f ? 2.0f * t * t : -1.0f + (4.0f - 2.0f * t) * t; + case Easing::InOutCubic: return t < 0.5f ? 4.0f * t * t * t : (t - 1.0f) * (2.0f * t - 2.0f) * (2.0f * t - 2.0f) + 1.0f; + case Easing::InElastic: { + const float c4 = (2.0f * M_PI) / 3.0f; + return t <= 0.0f ? 0.0f : t >= 1.0f ? 1.0f + : -std::pow(2.0f, 10.0f * t - 10.0f) * std::sin((t * 10.0f - 10.75f) * c4); + } + case Easing::OutElastic: { + const float c4 = (2.0f * M_PI) / 3.0f; + return t <= 0.0f ? 0.0f : t >= 1.0f ? 1.0f + : std::pow(2.0f, -10.0f * t) * std::sin((t * 10.0f - 0.75f) * c4) + 1.0f; + } + case Easing::InOutElastic: { + const float c5 = (2.0f * M_PI) / 4.5f; + return t <= 0.0f ? 0.0f : t >= 1.0f ? 1.0f + : t < 0.5f + ? -(std::pow(2.0f, 20.0f * t - 10.0f) * std::sin((20.0f * t - 11.125f) * c5)) / 2.0f + : (std::pow(2.0f, -20.0f * t + 10.0f) * std::sin((20.0f * t - 11.125f) * c5)) / 2.0f + 1.0f; + } + } + return t; +} + +template +class Animated { +public: + Animated() = default; + Animated(float value) : m_value(value), m_target(value), m_equal(true) {} + + void set(float value) { + if (value == m_target && !m_equal) { jump_to(value); return; } + m_target = value; + if (m_duration == 0) { jump_to(value); return; } + m_startValue = m_value; + m_startTime = now(); + m_elapsed = 0; + m_equal = false; + } + + void jump_to(float value) { + m_value = value; m_target = value; m_equal = true; m_startTime = now(); + } + + void on_frame(Clock time) { + if (m_equal) return; + m_elapsed = time - m_startTime; + if (m_elapsed >= m_duration) { m_value = m_target; m_equal = true; return; } + const float t = ease(m_easing, static_cast(m_elapsed) / static_cast(m_duration)); + m_value = m_startValue + (m_target - m_startValue) * t; + } + + void set_duration(Clock d) { m_duration = d > 0 ? d : 1; } + void set_easing(Easing e) { m_easing = e; } + void set_clock_source(std::function src) { m_clock = std::move(src); } + + float value() const { return m_value; } + float target() const { return m_target; } + bool animating() const { return !m_equal; } + Clock remaining() const { return m_equal ? 0 : m_duration - m_elapsed; } + +private: + Clock now() { return m_clock ? m_clock() : Clock(0); } + float m_value = 0.0f; + float m_startValue = 0.0f; + float m_target = 0.0f; + Clock m_duration = 1; + Clock m_startTime = 0; + Clock m_elapsed = 0; + bool m_equal = true; + Easing m_easing = Easing::OutCubic; + std::function m_clock; +}; + +} diff --git a/include/wlr/scenefx/effect.hpp b/include/wlr/scenefx/effect.hpp new file mode 100644 index 0000000..a70a260 --- /dev/null +++ b/include/wlr/scenefx/effect.hpp @@ -0,0 +1,52 @@ +// SPDX-License-Identifier: AGPL-3.0-only +#pragma once + +#include +#include + +#include "wlr/scenefx/anim.hpp" +#include "wlr/scene.hpp" +#include "wlr/node.hpp" + +namespace wlr::fx { + +class Effect { +public: + Animated<>& position_x() { return m_x; } + Animated<>& position_y() { return m_y; } + Animated<>& scale() { return m_scale; } + Animated<>& opacity() { return m_opacity; } + + void on_frame(std::uint64_t time) { + m_x.on_frame(time); + m_y.on_frame(time); + m_scale.on_frame(time); + m_opacity.on_frame(time); + } + + void apply_to(Node& node) { + node.set_position((int)m_x.value(), (int)m_y.value()); + if (node.type() != WLR_SCENE_NODE_BUFFER) + return; + Buffer b = node.as(); + b.set_opacity(m_opacity.value()); + const float s = m_scale.value(); + const int dw = b.raw()->dst_width; + const int dh = b.raw()->dst_height; + if (s != 1.0f && dw > 0 && dh > 0) + b.set_dest_size((int)(s * dw), (int)(s * dh)); + } + + bool animating() const { + return m_x.animating() || m_y.animating() || + m_scale.animating() || m_opacity.animating(); + } + +private: + Animated<> m_x; + Animated<> m_y; + Animated<> m_scale{1.0f}; + Animated<> m_opacity{1.0f}; +}; + +} diff --git a/include/wlr/seat.hpp b/include/wlr/seat.hpp new file mode 100644 index 0000000..4628b31 --- /dev/null +++ b/include/wlr/seat.hpp @@ -0,0 +1,90 @@ +// SPDX-License-Identifier: AGPL-3.0-only +#pragma once + +#include +#include + +#include "wlr/wlr.hpp" +#include "wlr/display.hpp" +#include "wlr/signals.hpp" +#include "wlr/output.hpp" +namespace wlr { + +class Cursor { +public: + Cursor() : m_cursor(wlr_cursor_create()) {} + ~Cursor() { if (m_cursor) wlr_cursor_destroy(m_cursor); } + Cursor(const Cursor&) = delete; + Cursor& operator=(const Cursor&) = delete; + struct wlr_cursor* raw() const { return m_cursor; } + explicit operator bool() const { return m_cursor != nullptr; } + + void attach_output_layout(struct wlr_output_layout* layout) { + wlr_cursor_attach_output_layout(m_cursor, layout); + } + void attach_input_device(struct wlr_input_device* dev) { + wlr_cursor_attach_input_device(m_cursor, dev); + } + void warp(double x, double y) { wlr_cursor_warp(m_cursor, nullptr, x, y); } + +private: + struct wlr_cursor* m_cursor; +}; + +class Keyboard { +public: + Keyboard(struct wlr_keyboard* kb) : m_keyboard(kb) {} + struct wlr_keyboard* raw() const { return m_keyboard; } + explicit operator bool() const { return m_keyboard != nullptr; } + + void set_keymap(struct xkb_keymap* keymap) { wlr_keyboard_set_keymap(m_keyboard, keymap); } + void set_default_keymap() { + struct xkb_context* ctx = xkb_context_new(XKB_CONTEXT_NO_FLAGS); + if (!ctx) return; + struct xkb_keymap* km = xkb_keymap_new_from_names(ctx, nullptr, XKB_KEYMAP_COMPILE_NO_FLAGS); + xkb_context_unref(ctx); + if (km) { + wlr_keyboard_set_keymap(m_keyboard, km); + xkb_keymap_unref(km); + } + } + void on_key(std::function cb) { m_keys.connect(&m_keyboard->events.key, std::move(cb)); } + +private: + struct wlr_keyboard* m_keyboard; + SignalSink m_keys; +}; + +class Seat { +public: + Seat(Display& display, const char* name) + : m_seat(wlr_seat_create(display.raw(), name)) {} + ~Seat() { if (m_seat) wlr_seat_destroy(m_seat); } + Seat(const Seat&) = delete; + Seat& operator=(const Seat&) = delete; + + struct wlr_seat* raw() const { return m_seat; } + explicit operator bool() const { return m_seat != nullptr; } + + void set_capabilities(uint32_t caps) { wlr_seat_set_capabilities(m_seat, caps); } + void set_keyboard(Keyboard& kb) { wlr_seat_set_keyboard(m_seat, kb.raw()); } + void keyboard_notify_key(uint32_t time, uint32_t keycode, enum wl_keyboard_key_state state) { + wlr_seat_keyboard_notify_key(m_seat, time, keycode, state); + } + void pointer_notify_motion(uint32_t time, double sx, double sy) { + wlr_seat_pointer_notify_motion(m_seat, time, sx, sy); + } + uint32_t pointer_notify_button(uint32_t time, uint32_t button, enum wl_pointer_button_state state) { + return wlr_seat_pointer_notify_button(m_seat, time, button, state); + } + void pointer_notify_axis(uint32_t time, enum wl_pointer_axis axis, double value, int value_discrete, enum wl_pointer_axis_source source) { + wlr_seat_pointer_notify_axis(m_seat, time, axis, value, value_discrete, source, + WL_POINTER_AXIS_RELATIVE_DIRECTION_IDENTICAL); + } + void pointer_notify_frame() { wlr_seat_pointer_notify_frame(m_seat); } + +private: + struct wlr_seat* m_seat; +}; + +} diff --git a/include/wlr/signals.hpp b/include/wlr/signals.hpp new file mode 100644 index 0000000..5a51d70 --- /dev/null +++ b/include/wlr/signals.hpp @@ -0,0 +1,56 @@ +// SPDX-License-Identifier: AGPL-3.0-only +#pragma once + +#include +#include + +#include + +namespace wlr { + +class SignalSink { +public: + SignalSink() = default; + SignalSink(const SignalSink&) = delete; + SignalSink& operator=(const SignalSink&) = delete; + + void connect(struct wl_signal* sig, std::function fn) { + if (m_listener && m_listener->attached) + return; + if (!m_listener) + m_listener = new Listener; + m_listener->attached = true; + m_listener->fn = std::move(fn); + m_listener->listener.notify = &SignalSink::trampoline; + wl_signal_add(sig, &m_listener->listener); + } + + void disconnect() { + if (m_listener && m_listener->attached) { + wl_list_remove(&m_listener->listener.link); + m_listener->attached = false; + } + } + + ~SignalSink() { + disconnect(); + delete m_listener; + } + +private: + struct Listener { + struct wl_listener listener{}; + std::function fn; + bool attached = false; + }; + + static void trampoline(struct wl_listener* l, void* data) { + auto* self = wl_container_of(l, static_cast(nullptr), listener); + if (self->fn) + self->fn(data); + } + + Listener* m_listener = nullptr; +}; + +} diff --git a/include/wlr/wlr.hpp b/include/wlr/wlr.hpp new file mode 100644 index 0000000..f8d8ebb --- /dev/null +++ b/include/wlr/wlr.hpp @@ -0,0 +1,29 @@ +// SPDX-License-Identifier: AGPL-3.0-only +#pragma once + +#include +#include +#include +#include +#include +#include +#include + +#define static +extern "C" { +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +} +#undef static diff --git a/include/wlr/xdg_shell.hpp b/include/wlr/xdg_shell.hpp new file mode 100644 index 0000000..af003d0 --- /dev/null +++ b/include/wlr/xdg_shell.hpp @@ -0,0 +1,124 @@ +// SPDX-License-Identifier: AGPL-3.0-only +#pragma once + +#include + +#include "wlr/wlr.hpp" +#include "wlr/display.hpp" +#include "wlr/signals.hpp" +#include "wlr/node.hpp" + +namespace wlr { + +class XdgSurface; + +class Toplevel { +public: + Toplevel(struct wlr_xdg_toplevel* t) : m_toplevel(t) {} + struct wlr_xdg_toplevel* raw() const { return m_toplevel; } + explicit operator bool() const { return m_toplevel != nullptr; } + + XdgSurface base() const; + struct wlr_surface* surface() const; + + std::string title() const { return m_toplevel->title ? m_toplevel->title : ""; } + std::string app_id() const { return m_toplevel->app_id ? m_toplevel->app_id : ""; } + int width() const { return m_toplevel->current.width; } + int height() const { return m_toplevel->current.height; } + bool maximized() const { return m_toplevel->current.maximized; } + bool activated() const { return m_toplevel->current.activated; } + struct wlr_xdg_toplevel* parent() const { return m_toplevel->parent; } + + uint32_t set_size(int w, int h) { return wlr_xdg_toplevel_set_size(m_toplevel, w, h); } + uint32_t set_activated(bool activated) { return wlr_xdg_toplevel_set_activated(m_toplevel, activated); } + uint32_t set_maximized(bool maximized) { return wlr_xdg_toplevel_set_maximized(m_toplevel, maximized); } + + void on_request_move(std::function cb) { + m_requestMove.connect(&m_toplevel->events.request_move, std::move(cb)); + } + void on_request_resize(std::function cb) { + m_requestResize.connect(&m_toplevel->events.request_resize, std::move(cb)); + } + void on_request_maximize(std::function cb) { + m_requestMaximize.connect(&m_toplevel->events.request_maximize, std::move(cb)); + } + void on_request_minimize(std::function cb) { + m_requestMinimize.connect(&m_toplevel->events.request_minimize, std::move(cb)); + } + void on_request_fullscreen(std::function cb) { + m_requestFullscreen.connect(&m_toplevel->events.request_fullscreen, std::move(cb)); + } + void on_set_title(std::function cb) { + m_setTitle.connect(&m_toplevel->events.set_title, std::move(cb)); + } + void on_set_app_id(std::function cb) { + m_setAppId.connect(&m_toplevel->events.set_app_id, std::move(cb)); + } + +public: + struct wlr_xdg_toplevel* m_toplevel; + SignalSink m_requestMove; + SignalSink m_requestResize; + SignalSink m_requestMaximize; + SignalSink m_requestMinimize; + SignalSink m_requestFullscreen; + SignalSink m_setTitle; + SignalSink m_setAppId; +}; + +class XdgSurface { +public: + XdgSurface(struct wlr_xdg_surface* s) : m_surface(s) {} + struct wlr_xdg_surface* raw() const { return m_surface; } + explicit operator bool() const { return m_surface != nullptr; } + bool toplevel_role() const { return m_surface->role == WLR_XDG_SURFACE_ROLE_TOPLEVEL && m_surface->toplevel; } + bool popup_role() const { return m_surface->role == WLR_XDG_SURFACE_ROLE_POPUP && m_surface->popup; } + struct wlr_surface* surface() const { return m_surface->surface; } + uint32_t geometry_width() const { return m_surface->geometry.width; } + uint32_t geometry_height() const { return m_surface->geometry.height; } + Toplevel toplevel() const { return Toplevel{m_surface->toplevel}; } + struct wlr_box geometry() const { + return m_surface->geometry; + } + + void on_map(std::function cb) { + m_map.connect(&m_surface->surface->events.map, std::move(cb)); + } + void on_unmap(std::function cb) { + m_unmap.connect(&m_surface->surface->events.unmap, std::move(cb)); + } + void on_destroy(std::function cb) { + m_destroy.connect(&m_surface->events.destroy, std::move(cb)); + } + +public: + struct wlr_xdg_surface* m_surface; + SignalSink m_map; + SignalSink m_unmap; + SignalSink m_destroy; +}; + +inline XdgSurface Toplevel::base() const { return XdgSurface{m_toplevel->base}; } +inline struct wlr_surface* Toplevel::surface() const { return m_toplevel->base->surface; } + +class XdgShell { +public: + explicit XdgShell(Display& display, uint32_t version = 5) + : m_shell(wlr_xdg_shell_create(display.raw(), version)) {} + struct wlr_xdg_shell* raw() const { return m_shell; } + explicit operator bool() const { return m_shell != nullptr; } + + void on_new_toplevel(std::function cb) { + m_newToplevel.connect(&m_shell->events.new_toplevel, std::move(cb)); + } + void on_new_surface(std::function cb) { + m_newSurface.connect(&m_shell->events.new_surface, std::move(cb)); + } + +private: + struct wlr_xdg_shell* m_shell; + SignalSink m_newToplevel; + SignalSink m_newSurface; +}; + +} diff --git a/src/wlrootspp.cpp b/src/wlrootspp.cpp new file mode 100644 index 0000000..4605d00 --- /dev/null +++ b/src/wlrootspp.cpp @@ -0,0 +1,26 @@ +// SPDX-License-Identifier: AGPL-3.0-only +#include "wlr/node.hpp" +#include +#include + +namespace wlr { + +std::string version() { + return std::to_string(wlr_version_get_major()) + "." + + std::to_string(wlr_version_get_minor()) + "." + + std::to_string(wlr_version_get_micro()); +} + +template <> Tree Node::as() const { return Tree{wlr_scene_tree_from_node(m_node)}; } +template <> Rect Node::as() const { return Rect{wlr_scene_rect_from_node(m_node)}; } +template <> Shadow Node::as() const { return Shadow{wlr_scene_shadow_from_node(m_node)}; } +template <> Blur Node::as() const { return Blur{wlr_scene_blur_from_node(m_node)}; } +template <> OptimizedBlur Node::as() const { + return OptimizedBlur{wlr_scene_optimized_blur_from_node(m_node)}; +} +template <> Buffer Node::as() const { return Buffer{wlr_scene_buffer_from_node(m_node)}; } +template <> Surface Node::as() const { + return Surface{wlr_scene_surface_try_from_buffer(wlr_scene_buffer_from_node(m_node))}; +} + +}