From 89cbf733b3ee344203cc5768164436a8292aeb96 Mon Sep 17 00:00:00 2001
From: AstralZX <208268648+AstralZX@users.noreply.github.com>
Date: Sat, 29 Aug 2026 09:12:28 +0200
Subject: [PATCH] Add C++20 RAII wrapper around wlroots 0.20 + scenefx
Wraps wlroots' C ABI behind owning types (Display, Backend, Compositor,
Output, XdgShell/Toplevel, Seat/Cursor/Keyboard, Scene/Node/Tree) with
wl_signal -> std::function callbacks. Links the scenefx effect engine and
ships a wlr::fx animation helper. Includes a runnable tinywl-style compositor
and a scene/blur demo.
License: AGPL-3.0-only.
---
.gitignore | 1 +
CMakeLists.txt | 38 ++
COPYING | 661 +++++++++++++++++++++++++++++++++
README.md | 142 +++++++
examples/CMakeLists.txt | 5 +
examples/scene_demo.cpp | 48 +++
examples/tinywl.cpp | 213 +++++++++++
include/wlr/backend.hpp | 47 +++
include/wlr/compositor.hpp | 57 +++
include/wlr/display.hpp | 37 ++
include/wlr/node.hpp | 130 +++++++
include/wlr/output.hpp | 79 ++++
include/wlr/scene.hpp | 74 ++++
include/wlr/scenefx/anim.hpp | 99 +++++
include/wlr/scenefx/effect.hpp | 52 +++
include/wlr/seat.hpp | 90 +++++
include/wlr/signals.hpp | 56 +++
include/wlr/wlr.hpp | 29 ++
include/wlr/xdg_shell.hpp | 124 +++++++
src/wlrootspp.cpp | 26 ++
20 files changed, 2008 insertions(+)
create mode 100644 .gitignore
create mode 100644 CMakeLists.txt
create mode 100644 COPYING
create mode 100644 README.md
create mode 100644 examples/CMakeLists.txt
create mode 100644 examples/scene_demo.cpp
create mode 100644 examples/tinywl.cpp
create mode 100644 include/wlr/backend.hpp
create mode 100644 include/wlr/compositor.hpp
create mode 100644 include/wlr/display.hpp
create mode 100644 include/wlr/node.hpp
create mode 100644 include/wlr/output.hpp
create mode 100644 include/wlr/scene.hpp
create mode 100644 include/wlr/scenefx/anim.hpp
create mode 100644 include/wlr/scenefx/effect.hpp
create mode 100644 include/wlr/seat.hpp
create mode 100644 include/wlr/signals.hpp
create mode 100644 include/wlr/wlr.hpp
create mode 100644 include/wlr/xdg_shell.hpp
create mode 100644 src/wlrootspp.cpp
diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..567609b
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1 @@
+build/
diff --git a/CMakeLists.txt b/CMakeLists.txt
new file mode 100644
index 0000000..91de1ba
--- /dev/null
+++ b/CMakeLists.txt
@@ -0,0 +1,38 @@
+cmake_minimum_required(VERSION 3.16)
+project(wlrootspp VERSION 0.1.0 LANGUAGES C CXX)
+
+set(CMAKE_CXX_STANDARD 20)
+set(CMAKE_CXX_STANDARD_REQUIRED ON)
+set(CMAKE_POSITION_INDEPENDENT_CODE ON)
+
+if(NOT CMAKE_BUILD_TYPE)
+ set(CMAKE_BUILD_TYPE Release)
+endif()
+
+find_package(PkgConfig REQUIRED)
+pkg_check_modules(WLROOTS REQUIRED IMPORTED_TARGET wlroots-0.20)
+pkg_check_modules(SCENEFX REQUIRED IMPORTED_TARGET scenefx-0.5)
+pkg_check_modules(WAYLAND_SERVER REQUIRED IMPORTED_TARGET wayland-server)
+pkg_check_modules(XKBCOMMON REQUIRED IMPORTED_TARGET xkbcommon)
+pkg_check_modules(PIXMAN REQUIRED IMPORTED_TARGET pixman-1)
+
+file(GLOB_RECURSE WLROOTSPP_SOURCES CONFIGURE_DEPENDS
+ "${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp")
+file(GLOB_RECURSE WLROOTSPP_HEADERS CONFIGURE_DEPENDS
+ "${CMAKE_CURRENT_SOURCE_DIR}/include/*.hpp")
+
+add_library(wlrootspp ${WLROOTSPP_SOURCES} ${WLROOTSPP_HEADERS})
+target_include_directories(wlrootspp PUBLIC
+ "${CMAKE_CURRENT_SOURCE_DIR}/include")
+target_compile_definitions(wlrootspp PUBLIC WLR_USE_UNSTABLE)
+target_link_libraries(wlrootspp PUBLIC
+ PkgConfig::SCENEFX
+ PkgConfig::WLROOTS
+ PkgConfig::WAYLAND_SERVER
+ PkgConfig::XKBCOMMON
+ PkgConfig::PIXMAN)
+set_target_properties(wlrootspp PROPERTIES
+ CXX_VISIBILITY_PRESET hidden
+ VISIBILITY_INLINES_HIDDEN YES)
+
+add_subdirectory(examples)
diff --git a/COPYING b/COPYING
new file mode 100644
index 0000000..be3f7b2
--- /dev/null
+++ b/COPYING
@@ -0,0 +1,661 @@
+ GNU AFFERO GENERAL PUBLIC LICENSE
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+
+ Nothing in this License shall be construed as excluding or limiting
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+
+ 12. No Surrender of Others' Freedom.
+
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+ 13. Remote Network Interaction; Use with the GNU General Public License.
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+
+ 14. Revised Versions of this License.
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+will be similar in spirit to the present version, but may differ in detail to
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+Foundation. If the Program does not specify a version number of the
+GNU Affero General Public License, you may choose any version ever published
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+ If the Program specifies that a proxy can decide which future
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+to choose that version for the Program.
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+Program, unless a warranty or assumption of liability accompanies a
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+
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+
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+possible use to the public, the best way to achieve this is to make it
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+
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+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
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+ Copyright (C)
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU Affero General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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+
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+
+Also add information on how to contact you by electronic and paper mail.
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+.
diff --git a/README.md b/README.md
new file mode 100644
index 0000000..867e4df
--- /dev/null
+++ b/README.md
@@ -0,0 +1,142 @@
+# wlroots++
+
+A modern **C++20 RAII wrapper** around the
+[wlroots](https://gitlab.freedesktop.org/wlroots/wlroots) 0.20 Wayland
+compositor library. It wraps wlroots' C ABI behind owning object types so a
+compositor can be written in idiomatic C++, and it links in the
+[scenefx](https://github.com/wlrfx/scenefx) effect engine (blur, shadows,
+rounded corners) plus a small `wlr::fx` animation helper.
+
+wlroots has no stable ABI across versions, so wlroots++ pins a target and
+exposes the scene graph, surface tree, seat, output and XDG-shell plumbing as
+RAII classes with `wl_signal` → `std::function` callbacks.
+
+## License
+
+**AGPL-3.0-only.** This is a deliberate strong-copyleft choice: any project that
+links against or uses wlroots++ must itself be released under the AGPL-3.0. See
+`COPYING`.
+
+## Target
+
+wlroots has no stable ABI across versions, so wlroots++ pins a target:
+
+* **wlroots 0.20** (pkg-config name `wlroots-0.20`)
+* **scenefx 0.5** (pkg-config name `scenefx-0.5`)
+
+## Building
+
+```sh
+cmake -B build -DCMAKE_BUILD_TYPE=Release
+cmake --build build
+```
+
+Requires development files for: `wlroots-0.20`, `scenefx-0.5`, `wayland-server`,
+`xkbcommon`, `pixman`. The library is compiled with `-DWLR_USE_UNSTABLE`, which
+is propagated as a public definition to consumers.
+
+This produces `libwlrootspp.a` plus the `scene_demo` and `tinywl` examples.
+
+## Layout
+
+```
+include/wlr/wlr.hpp C++20 compat shim + wlroots/scenefx includes
+include/wlr/signals.hpp SignalSink: wl_signal -> std::function
+include/wlr/display.hpp Display (wl_display lifecycle, socket, run loop)
+include/wlr/backend.hpp Backend (autocreate, start, new_output/new_input)
+include/wlr/compositor.hpp Renderer, Allocator, DataDeviceManager, Compositor
+include/wlr/output.hpp Output, SceneOutput, OutputLayout
+include/wlr/xdg_shell.hpp XdgSurface, Toplevel, XdgShell
+include/wlr/seat.hpp Cursor, Keyboard, Seat
+include/wlr/scene.hpp Scene, Box, Color, CornerRadii
+include/wlr/node.hpp Node, Tree, Rect, Shadow, Blur, OptimizedBlur, Buffer, Surface
+include/wlr/scenefx/anim.hpp wlr::fx::Easing, wlr::fx::Animated<>
+include/wlr/scenefx/effect.hpp wlr::fx::Effect
+src/wlrootspp.cpp version() and Node::as conversions
+examples/ runnable demos (scene_demo, tinywl)
+```
+
+## Examples
+
+* `examples/scene_demo.cpp` — exercises the scene graph and scenefx blur.
+* `examples/tinywl.cpp` — a minimal C++ compositor: boots, creates a headless
+ output, serves the full Wayland protocol (xdg_wm_base, wl_seat, wl_output,
+ …), and maps XDG toplevels into the scene graph.
+
+Run the compositor (headless, for testing):
+
+```sh
+WLR_BACKENDS=headless WLR_HEADLESS_OUTPUTS=1 ./build/examples/tinywl
+# prints: tinywl: WAYLAND_DISPLAY=wayland-N
+WAYLAND_DISPLAY=wayland-N your-wayland-client
+```
+
+## Usage
+
+```cpp
+#include "wlr/display.hpp"
+#include "wlr/backend.hpp"
+#include "wlr/compositor.hpp"
+#include "wlr/output.hpp"
+#include "wlr/xdg_shell.hpp"
+#include "wlr/scene.hpp"
+
+int main() {
+ wlr::Display display;
+ wlr::Backend backend(display);
+ wlr::Renderer renderer(wlr_renderer_autocreate(backend.raw()));
+ renderer.init_wl_display(display);
+ wlr::Allocator alloc(wlr_allocator_autocreate(backend.raw(), renderer.raw()));
+ wlr::Compositor comp(display, renderer);
+ wlr::XdgShell xdg(display);
+ wlr::OutputLayout layout(display);
+ wlr::Scene scene;
+
+ backend.on_new_output([&](void* data) {
+ auto* o = static_cast(data);
+ wlr_output_init_render(o, alloc.raw(), renderer.raw());
+ wlr_scene_output_create(scene.raw(), o);
+ layout.add_auto_output(o);
+ });
+
+ xdg.on_new_toplevel([&](void* data) {
+ auto* t = static_cast(data);
+ wlr_scene_xdg_surface_create(scene.root(), t->base);
+ wlr_xdg_surface_schedule_configure(t->base);
+ });
+
+ display.add_socket_auto();
+ backend.start();
+ display.run();
+}
+```
+
+## Effects
+
+`wlr::Scene` exposes scenefx blur controls directly:
+
+```cpp
+wlr::Scene scene;
+scene.set_blur_radius(14);
+scene.set_blur_num_passes(2);
+scene.set_blur_brightness(1.0f);
+```
+
+Per-node corner radii, shadows and blur are available through the `Rect`,
+`Shadow`, `Blur` and `Buffer` node wrappers in `wlr/node.hpp`.
+
+## Animation helper
+
+`wlr::fx` provides easing and an `Animated` value plus an `Effect` aggregator
+for driving per-node properties over time:
+
+```cpp
+wlr::fx::Effect fx;
+fx.opacity().set_duration(300);
+fx.opacity().set_easing(wlr::fx::Easing::InOutQuad);
+fx.opacity().set(0.3f);
+for (std::uint64_t t = 0; fx.animating(); t += 16) {
+ fx.on_frame(t);
+ fx.apply_to(node);
+}
+```
diff --git a/examples/CMakeLists.txt b/examples/CMakeLists.txt
new file mode 100644
index 0000000..9450d60
--- /dev/null
+++ b/examples/CMakeLists.txt
@@ -0,0 +1,5 @@
+add_executable(scene_demo scene_demo.cpp)
+target_link_libraries(scene_demo PRIVATE wlrootspp)
+
+add_executable(tinywl tinywl.cpp)
+target_link_libraries(tinywl PRIVATE wlrootspp)
diff --git a/examples/scene_demo.cpp b/examples/scene_demo.cpp
new file mode 100644
index 0000000..d0c0dd4
--- /dev/null
+++ b/examples/scene_demo.cpp
@@ -0,0 +1,48 @@
+// SPDX-License-Identifier: AGPL-3.0-only
+#include
+#include
+
+#include
+#include
+#include
+#include
+
+int main(int argc, char** argv) {
+ (void)argc; (void)argv;
+
+ wlr::Scene scene;
+ if (!scene)
+ return 1;
+
+ wlr::Tree root{wlr_scene_tree_create(&scene.raw()->tree)};
+
+ const float color[4] = {1.0f, 0.2f, 0.2f, 1.0f};
+ wlr::Rect r{wlr_scene_rect_create(root.raw(), 200, 120, color)};
+ r.set_position(40, 60);
+
+ wlr::fx::Effect fx;
+ fx.position_y().set_duration(500);
+ fx.position_y().set_easing(wlr::fx::Easing::OutCubic);
+ fx.opacity().set_duration(300);
+ fx.opacity().set_easing(wlr::fx::Easing::InOutQuad);
+
+ fx.position_y().set(240.0f);
+ fx.opacity().set(0.3f);
+
+ std::uint64_t t = 0;
+ while (fx.animating()) {
+ t += 16;
+ fx.on_frame(t);
+ fx.apply_to(r);
+ }
+
+ wlr::Box box = {10, 20, 300, 40};
+ wlr::Box back = wlr::Box::from_box(box.to_box());
+ std::printf("wlroots++ demo: x=%d y=%d box=%dx%d anim=%s version=%s\n",
+ r.position().first, r.position().second,
+ back.width, back.height,
+ fx.animating() ? "yes" : "no",
+ wlr::version().c_str());
+
+ return 0;
+}
diff --git a/examples/tinywl.cpp b/examples/tinywl.cpp
new file mode 100644
index 0000000..44e34d0
--- /dev/null
+++ b/examples/tinywl.cpp
@@ -0,0 +1,213 @@
+// SPDX-License-Identifier: AGPL-3.0-only
+#include
+#include
+#include
+#include
+#include
+#include
+
+#include
+
+#include "wlr/display.hpp"
+#include "wlr/backend.hpp"
+#include "wlr/compositor.hpp"
+#include "wlr/output.hpp"
+#include "wlr/xdg_shell.hpp"
+#include "wlr/seat.hpp"
+#include "wlr/scene.hpp"
+#include "wlr/node.hpp"
+
+struct FrameScheduler {
+ wl_event_source* source = nullptr;
+ struct wlr_scene* scene = nullptr;
+ std::vector* outputs = nullptr;
+};
+
+static void commit_outputs(FrameScheduler* s) {
+ for (struct wlr_scene_output* so : *s->outputs)
+ wlr_scene_output_commit(so, nullptr);
+}
+
+static int frame_tick(void* data) {
+ FrameScheduler* s = static_cast(data);
+ commit_outputs(s);
+ wl_event_source_timer_update(s->source, 16);
+ return 0;
+}
+
+struct ToplevelState {
+ wlr::XdgSurface xdg;
+ wlr::Tree scene_tree;
+ bool mapped = false;
+ std::string title;
+};
+
+int main() {
+ wlr::Display display;
+ if (!display)
+ return 1;
+ const char* socket = display.add_socket_auto();
+ if (!socket)
+ return 1;
+ fprintf(stderr, "tinywl: WAYLAND_DISPLAY=%s\n", socket);
+ fflush(stderr);
+
+ wlr::Backend backend(display);
+ if (!backend)
+ return 1;
+
+ wlr::Renderer renderer(wlr_renderer_autocreate(backend.raw()));
+ if (!renderer)
+ return 1;
+ if (!renderer.init_wl_display(display))
+ return 1;
+
+ wlr::Allocator allocator(wlr_allocator_autocreate(backend.raw(), renderer.raw()));
+ if (!allocator)
+ return 1;
+
+ wlr::Compositor compositor(display, renderer);
+ if (!compositor)
+ return 1;
+
+ wlr::XdgShell xdg_shell(display);
+ if (!xdg_shell)
+ return 1;
+
+ wlr::DataDeviceManager data_device_manager(wlr_data_device_manager_create(display.raw()));
+ (void)data_device_manager;
+
+ wlr::Seat seat(display, "seat0");
+ if (!seat)
+ return 1;
+
+ wlr::Cursor cursor;
+ if (!cursor)
+ return 1;
+
+ wlr::OutputLayout layout(display);
+ if (!layout)
+ return 1;
+ cursor.attach_output_layout(layout.raw());
+
+ wlr::Scene scene;
+ scene.set_blur_radius(14);
+ scene.set_blur_num_passes(2);
+ scene.set_blur_noise(0.0f);
+ scene.set_blur_brightness(1.0f);
+ scene.set_blur_contrast(1.0f);
+ scene.set_blur_saturation(1.0f);
+
+ wlr::Tree toplevels(wlr_scene_tree_create(scene.root()));
+ if (!toplevels)
+ return 1;
+
+ std::vector outputs;
+ std::vector toplevel_nodes;
+
+ FrameScheduler scheduler;
+ scheduler.scene = scene.raw();
+ scheduler.outputs = &outputs;
+ scheduler.source = wl_event_loop_add_timer(display.event_loop(), frame_tick, &scheduler);
+
+ backend.on_new_output([&](void* data) {
+ struct wlr_output* o = static_cast(data);
+ wlr::Output out(o);
+ out.set_preferred_mode();
+ wlr_output_init_render(o, allocator.raw(), renderer.raw());
+ wlr_output_create_global(o, display.raw());
+
+ struct wlr_scene_output* so = wlr_scene_output_create(scene.raw(), o);
+ wlr_scene_output_set_position(so, 0, 0);
+ outputs.push_back(so);
+ layout.add_auto_output(o);
+ wl_event_source_timer_update(scheduler.source, 0);
+ });
+
+ backend.on_new_input([&](void* data) {
+ struct wlr_input_device* device = static_cast(data);
+ cursor.attach_input_device(device);
+ if (device->type != WLR_INPUT_DEVICE_KEYBOARD)
+ return;
+ struct wlr_keyboard* kb = wlr_keyboard_from_input_device(device);
+ wlr::Keyboard k(kb);
+ k.set_default_keymap();
+ seat.set_keyboard(k);
+ seat.set_capabilities(WL_SEAT_CAPABILITY_POINTER | WL_SEAT_CAPABILITY_KEYBOARD);
+ });
+
+ int toplevel_count = 0;
+ xdg_shell.on_new_toplevel([&](void* data) {
+ struct wlr_xdg_toplevel* t = static_cast(data);
+ wl_event_loop_add_idle(display.event_loop(),
+ [](void* data) {
+ auto* s = static_cast(data);
+ if (s->initialized)
+ wlr_xdg_surface_schedule_configure(s);
+ }, t->base);
+ ToplevelState* tn = new ToplevelState{
+ wlr::XdgSurface{t->base},
+ wlr::Tree(wlr_scene_xdg_surface_create(toplevels.raw(), t->base)),
+ };
+ toplevel_nodes.push_back(tn);
+
+ tn->xdg.on_map([&, tn](void*) {
+ struct wlr_box lb = layout.box();
+ int w = lb.width > 80 ? lb.width - 80 : 40;
+ int h = lb.height > 80 ? lb.height - 80 : 40;
+ int x = lb.x + 40 + (toplevel_count * 24) % w;
+ int y = lb.y + 40 + (toplevel_count * 24) % h;
+ toplevel_count++;
+ tn->scene_tree.set_position(x, y);
+ tn->scene_tree.raise_to_top();
+ tn->mapped = true;
+ });
+ tn->xdg.on_unmap([tn](void*) {
+ tn->mapped = false;
+ });
+ tn->xdg.on_destroy([&, tn](void*) {
+ if (tn->scene_tree)
+ wlr_scene_node_destroy(&tn->scene_tree.raw()->node);
+ auto it = std::find(toplevel_nodes.begin(), toplevel_nodes.end(), tn);
+ if (it != toplevel_nodes.end())
+ toplevel_nodes.erase(it);
+ delete tn;
+ });
+
+ wlr::Toplevel toplevel(t);
+ toplevel.on_set_title([tn](void* d) {
+ const char* s = static_cast(d)->title;
+ tn->title = s ? s : "";
+ });
+ toplevel.on_set_app_id([](void*) {});
+ toplevel.on_request_maximize([&, tn, t](void* d) {
+ auto* e = static_cast(d);
+ wlr::Toplevel{t}.set_maximized(e->maximized);
+ struct wlr_box lb = layout.box();
+ tn->scene_tree.set_position(lb.x, lb.y);
+ tn->scene_tree.set_enabled(true);
+ });
+ toplevel.on_request_minimize([&, tn, t](void* d) {
+ auto* e = static_cast(d);
+ tn->scene_tree.set_enabled(!e->minimized);
+ });
+ toplevel.on_request_fullscreen([&, tn, t](void* d) {
+ auto* e = static_cast(d);
+ wlr::Toplevel{t}.set_maximized(e->fullscreen);
+ struct wlr_box lb = layout.box();
+ tn->scene_tree.set_position(lb.x, lb.y);
+ tn->scene_tree.set_enabled(true);
+ });
+ toplevel.on_request_move([](void*) {});
+ toplevel.on_request_resize([](void*) {});
+ });
+
+ if (!backend.start())
+ return 1;
+
+ display.run();
+
+ for (ToplevelState* tn : toplevel_nodes)
+ delete tn;
+ return 0;
+}
diff --git a/include/wlr/backend.hpp b/include/wlr/backend.hpp
new file mode 100644
index 0000000..c681cf6
--- /dev/null
+++ b/include/wlr/backend.hpp
@@ -0,0 +1,47 @@
+// SPDX-License-Identifier: AGPL-3.0-only
+#pragma once
+
+#include
+
+#include "wlr/display.hpp"
+#include "wlr/signals.hpp"
+#include "wlr/compositor.hpp"
+
+namespace wlr {
+
+class Backend {
+public:
+ explicit Backend(Display& display, bool headless = false) {
+ m_backend = wlr_backend_autocreate(display.event_loop(), nullptr);
+ }
+
+ ~Backend() {
+ m_newOutput.disconnect();
+ m_newInput.disconnect();
+ if (m_backend)
+ wlr_backend_destroy(m_backend);
+ }
+
+ Backend(const Backend&) = delete;
+ Backend& operator=(const Backend&) = delete;
+
+ struct wlr_backend* raw() const { return m_backend; }
+ explicit operator bool() const { return m_backend != nullptr; }
+ bool start() { return wlr_backend_start(m_backend); }
+
+ // cb receives struct wlr_output*
+ void on_new_output(std::function cb) {
+ m_newOutput.connect(&m_backend->events.new_output, std::move(cb));
+ }
+ // cb receives struct wlr_input_device*
+ void on_new_input(std::function cb) {
+ m_newInput.connect(&m_backend->events.new_input, std::move(cb));
+ }
+
+private:
+ struct wlr_backend* m_backend;
+ SignalSink m_newOutput;
+ SignalSink m_newInput;
+};
+
+}
diff --git a/include/wlr/compositor.hpp b/include/wlr/compositor.hpp
new file mode 100644
index 0000000..1992eea
--- /dev/null
+++ b/include/wlr/compositor.hpp
@@ -0,0 +1,57 @@
+// SPDX-License-Identifier: AGPL-3.0-only
+#pragma once
+
+#include "wlr/display.hpp"
+#include "wlr/signals.hpp"
+#include "wlr/scene.hpp"
+#include "wlr/node.hpp"
+#include "wlr/output.hpp"
+
+namespace wlr {
+
+class Renderer {
+public:
+ Renderer(struct wlr_renderer* r) : m_renderer(r) {}
+ struct wlr_renderer* raw() const { return m_renderer; }
+ explicit operator bool() const { return m_renderer != nullptr; }
+ bool init_wl_display(Display& d) { return wlr_renderer_init_wl_display(m_renderer, d.raw()); }
+ void destroy() { if (m_renderer) { wlr_renderer_destroy(m_renderer); m_renderer = nullptr; } }
+ ~Renderer() { destroy(); }
+
+private:
+ struct wlr_renderer* m_renderer;
+};
+
+class Allocator {
+public:
+ Allocator(struct wlr_allocator* a) : m_allocator(a) {}
+ struct wlr_allocator* raw() const { return m_allocator; }
+ explicit operator bool() const { return m_allocator != nullptr; }
+ void destroy() { if (m_allocator) { wlr_allocator_destroy(m_allocator); m_allocator = nullptr; } }
+ ~Allocator() { destroy(); }
+
+private:
+ struct wlr_allocator* m_allocator;
+};
+
+class DataDeviceManager {
+public:
+ DataDeviceManager(struct wlr_data_device_manager* m) : m_manager(m) {}
+ struct wlr_data_device_manager* raw() const { return m_manager; }
+
+private:
+ struct wlr_data_device_manager* m_manager;
+};
+
+class Compositor {
+public:
+ Compositor(Display& display, Renderer& renderer)
+ : m_compositor(wlr_compositor_create(display.raw(), 6, renderer.raw())) {}
+ struct wlr_compositor* raw() const { return m_compositor; }
+ explicit operator bool() const { return m_compositor != nullptr; }
+
+private:
+ struct wlr_compositor* m_compositor;
+};
+
+}
diff --git a/include/wlr/display.hpp b/include/wlr/display.hpp
new file mode 100644
index 0000000..62dd7e8
--- /dev/null
+++ b/include/wlr/display.hpp
@@ -0,0 +1,37 @@
+// SPDX-License-Identifier: AGPL-3.0-only
+#pragma once
+
+#include
+
+#include "wlr/wlr.hpp"
+
+namespace wlr {
+
+class Display {
+public:
+ Display() : m_display(wl_display_create()) {}
+ ~Display() { if (m_display) wl_display_destroy(m_display); }
+
+ Display(const Display&) = delete;
+ Display& operator=(const Display&) = delete;
+ Display(Display&&) = delete;
+ Display& operator=(Display&&) = delete;
+
+ struct wl_display* raw() const { return m_display; }
+ explicit operator bool() const { return m_display != nullptr; }
+ struct wl_event_loop* event_loop() const { return wl_display_get_event_loop(m_display); }
+
+ void set_terminate() { wl_display_terminate(m_display); }
+ void run() { wl_display_run(m_display); }
+ bool init_shm() { return wl_display_init_shm(m_display); }
+ const char* add_socket_auto() {
+ const char* name = wl_display_add_socket_auto(m_display);
+ return name;
+ }
+ void flush_clients() { wl_display_flush_clients(m_display); }
+
+private:
+ struct wl_display* m_display;
+};
+
+}
diff --git a/include/wlr/node.hpp b/include/wlr/node.hpp
new file mode 100644
index 0000000..5f68d99
--- /dev/null
+++ b/include/wlr/node.hpp
@@ -0,0 +1,130 @@
+// SPDX-License-Identifier: AGPL-3.0-only
+#pragma once
+
+#include
+
+#include "wlr/wlr.hpp"
+#include "wlr/scene.hpp"
+
+namespace wlr {
+
+class Node {
+public:
+ Node(struct wlr_scene_node* node) : m_node(node) {}
+ struct wlr_scene_node* raw() const { return m_node; }
+ explicit operator bool() const { return m_node != nullptr; }
+
+ void set_position(int x, int y) { wlr_scene_node_set_position(m_node, x, y); }
+ std::pair position() const { return {m_node->x, m_node->y}; }
+
+ void set_enabled(bool enabled) { wlr_scene_node_set_enabled(m_node, enabled); }
+ bool enabled() const { return m_node->enabled; }
+
+ void raise_to_top() { wlr_scene_node_raise_to_top(m_node); }
+ void lower_to_bottom() { wlr_scene_node_lower_to_bottom(m_node); }
+ void place_above(Node& sibling) { wlr_scene_node_place_above(m_node, sibling.raw()); }
+ void place_below(Node& sibling) { wlr_scene_node_place_below(m_node, sibling.raw()); }
+
+ enum wlr_scene_node_type type() const { return m_node->type; }
+ struct wlr_scene_tree* parent() const { return m_node->parent; }
+ void*& data() { return m_node->data; }
+ void* data() const { return m_node->data; }
+
+ template T as() const;
+
+protected:
+ struct wlr_scene_node* m_node;
+};
+
+class Tree : public Node {
+public:
+ Tree(struct wlr_scene_tree* tree) : Node(&tree->node), m_tree(tree) {}
+ struct wlr_scene_tree* raw() const { return m_tree; }
+ void reparent(Node& n) { wlr_scene_node_reparent(n.raw(), m_tree); }
+
+private:
+ struct wlr_scene_tree* m_tree;
+};
+
+class Rect : public Node {
+public:
+ Rect(struct wlr_scene_rect* rect) : Node(&rect->node), m_rect(rect) {}
+ struct wlr_scene_rect* raw() const { return m_rect; }
+
+ void set_size(int w, int h) { wlr_scene_rect_set_size(m_rect, w, h); }
+ void set_color(const Color& c) { c.apply(m_rect->color); }
+ void set_corner_radius(int radius) { wlr_scene_rect_set_corner_radius(m_rect, radius); }
+ void set_corner_radii(const CornerRadii& r) { wlr_scene_rect_set_corner_radii(m_rect, r.raw()); }
+
+private:
+ struct wlr_scene_rect* m_rect;
+};
+
+class Shadow : public Node {
+public:
+ Shadow(struct wlr_scene_shadow* shadow) : Node(&shadow->node), m_shadow(shadow) {}
+ struct wlr_scene_shadow* raw() const { return m_shadow; }
+
+ void set_size(int w, int h) { wlr_scene_shadow_set_size(m_shadow, w, h); }
+ void set_corner_radius(int radius) { wlr_scene_shadow_set_corner_radius(m_shadow, radius); }
+ void set_blur_sigma(float sigma) { wlr_scene_shadow_set_blur_sigma(m_shadow, sigma); }
+ void set_color(const Color& c) { c.apply(m_shadow->color); }
+
+private:
+ struct wlr_scene_shadow* m_shadow;
+};
+
+class Blur : public Node {
+public:
+ Blur(struct wlr_scene_blur* blur) : Node(&blur->node), m_blur(blur) {}
+ struct wlr_scene_blur* raw() const { return m_blur; }
+
+ void set_size(int w, int h) { wlr_scene_blur_set_size(m_blur, w, h); }
+ void set_corner_radius(int radius) { wlr_scene_blur_set_corner_radius(m_blur, radius); }
+ void set_corner_radii(const CornerRadii& r) { wlr_scene_blur_set_corner_radii(m_blur, r.raw()); }
+ void set_alpha(float alpha) { wlr_scene_blur_set_alpha(m_blur, alpha); }
+ void set_strength(float strength) { wlr_scene_blur_set_strength(m_blur, strength); }
+ void set_should_only_blur_bottom_layer(bool v) { wlr_scene_blur_set_should_only_blur_bottom_layer(m_blur, v); }
+
+private:
+ struct wlr_scene_blur* m_blur;
+};
+
+class OptimizedBlur : public Node {
+public:
+ OptimizedBlur(struct wlr_scene_optimized_blur* b) : Node(&b->node), m_blur(b) {}
+ struct wlr_scene_optimized_blur* raw() const { return m_blur; }
+
+ void set_size(int w, int h) { wlr_scene_optimized_blur_set_size(m_blur, w, h); }
+ void mark_dirty() { wlr_scene_optimized_blur_mark_dirty(m_blur); }
+
+private:
+ struct wlr_scene_optimized_blur* m_blur;
+};
+
+class Buffer : public Node {
+public:
+ Buffer(struct wlr_scene_buffer* buf) : Node(&buf->node), m_buffer(buf) {}
+ struct wlr_scene_buffer* raw() const { return m_buffer; }
+
+ void set_buffer(struct wlr_buffer* b) { wlr_scene_buffer_set_buffer(m_buffer, b); }
+ void set_opacity(float o) { wlr_scene_buffer_set_opacity(m_buffer, o); }
+ float opacity() const { return m_buffer->opacity; }
+ void set_dest_size(int w, int h) { wlr_scene_buffer_set_dest_size(m_buffer, w, h); }
+ void set_corner_radius(int radius) { wlr_scene_buffer_set_corner_radius(m_buffer, radius); }
+ void set_corner_radii(const CornerRadii& r) { wlr_scene_buffer_set_corner_radii(m_buffer, r.raw()); }
+
+private:
+ struct wlr_scene_buffer* m_buffer;
+};
+
+class Surface : public Buffer {
+public:
+ Surface(struct wlr_scene_surface* s) : Buffer(s ? s->buffer : nullptr), m_surface(s) {}
+ struct wlr_scene_surface* raw() const { return m_surface; }
+
+private:
+ struct wlr_scene_surface* m_surface;
+};
+
+}
diff --git a/include/wlr/output.hpp b/include/wlr/output.hpp
new file mode 100644
index 0000000..13d9bab
--- /dev/null
+++ b/include/wlr/output.hpp
@@ -0,0 +1,79 @@
+// SPDX-License-Identifier: AGPL-3.0-only
+#pragma once
+
+#include
+
+#include "wlr/wlr.hpp"
+#include "wlr/signals.hpp"
+#include "wlr/display.hpp"
+#include "wlr/scene.hpp"
+
+namespace wlr {
+
+class Output {
+public:
+ Output(struct wlr_output* o) : m_output(o) {}
+ struct wlr_output* raw() const { return m_output; }
+ explicit operator bool() const { return m_output != nullptr; }
+ const char* name() const { return m_output->name; }
+ const char* make() const { return m_output->make; }
+ const char* model() const { return m_output->model; }
+
+ struct wlr_output_mode* preferred_mode() const {
+ return wlr_output_preferred_mode(m_output);
+ }
+ bool set_preferred_mode() {
+ struct wlr_output_mode* mode = wlr_output_preferred_mode(m_output);
+ if (!mode) return false;
+ struct wlr_output_state state;
+ wlr_output_state_init(&state);
+ wlr_output_state_set_mode(&state, mode);
+ bool ok = wlr_output_commit_state(m_output, &state);
+ wlr_output_state_finish(&state);
+ return ok;
+ }
+
+private:
+ struct wlr_output* m_output;
+};
+
+class SceneOutput {
+public:
+ SceneOutput(struct wlr_scene_output* so) : m_so(so) {}
+ struct wlr_scene_output* raw() const { return m_so; }
+ explicit operator bool() const { return m_so != nullptr; }
+ struct wlr_output* output() const { return m_so->output; }
+ void set_position(int x, int y) { wlr_scene_output_set_position(m_so, x, y); }
+ bool commit() { return wlr_scene_output_commit(m_so, nullptr); }
+ bool needs_frame() { return wlr_scene_output_needs_frame(m_so); }
+ void send_frame_done(struct timespec* when) { wlr_scene_output_send_frame_done(m_so, when); }
+
+private:
+ struct wlr_scene_output* m_so;
+};
+
+class OutputLayout {
+public:
+ OutputLayout(Display& display) : m_layout(wlr_output_layout_create(display.raw())) {}
+ ~OutputLayout() { if (m_layout) wlr_output_layout_destroy(m_layout); }
+ OutputLayout(const OutputLayout&) = delete;
+ OutputLayout& operator=(const OutputLayout&) = delete;
+ struct wlr_output_layout* raw() const { return m_layout; }
+ explicit operator bool() const { return m_layout != nullptr; }
+ struct wlr_output_layout_output* add_auto_output(struct wlr_output* o) {
+ return wlr_output_layout_add_auto(m_layout, o);
+ }
+ struct wlr_output_layout_output* add_output(struct wlr_output* o, int x, int y) {
+ return wlr_output_layout_add(m_layout, o, x, y);
+ }
+ struct wlr_box box() const {
+ struct wlr_box b;
+ wlr_output_layout_get_box(m_layout, nullptr, &b);
+ return b;
+ }
+
+private:
+ struct wlr_output_layout* m_layout;
+};
+
+}
diff --git a/include/wlr/scene.hpp b/include/wlr/scene.hpp
new file mode 100644
index 0000000..c5af9ae
--- /dev/null
+++ b/include/wlr/scene.hpp
@@ -0,0 +1,74 @@
+// SPDX-License-Identifier: AGPL-3.0-only
+#pragma once
+
+#include
+#include
+
+#include "wlr/wlr.hpp"
+
+namespace wlr {
+
+std::string version();
+
+class Scene {
+public:
+ Scene() : m_scene(wlr_scene_create()) {}
+ ~Scene() { if (m_scene) wlr_scene_node_destroy(&m_scene->tree.node); }
+
+ Scene(const Scene&) = delete;
+ Scene& operator=(const Scene&) = delete;
+ Scene(Scene&&) = delete;
+ Scene& operator=(Scene&&) = delete;
+
+ struct wlr_scene* raw() const { return m_scene; }
+ explicit operator bool() const { return m_scene != nullptr; }
+
+ void set_blur_data(int num_passes, int radius, float noise,
+ float brightness, float contrast, float saturation) {
+ wlr_scene_set_blur_data(m_scene, num_passes, radius,
+ noise, brightness, contrast, saturation);
+ }
+ void set_blur_num_passes(int num_passes) { wlr_scene_set_blur_num_passes(m_scene, num_passes); }
+ void set_blur_radius(int radius) { wlr_scene_set_blur_radius(m_scene, radius); }
+ void set_blur_noise(float noise) { wlr_scene_set_blur_noise(m_scene, noise); }
+ void set_blur_brightness(float brightness) { wlr_scene_set_blur_brightness(m_scene, brightness); }
+ void set_blur_contrast(float contrast) { wlr_scene_set_blur_contrast(m_scene, contrast); }
+ void set_blur_saturation(float saturation) { wlr_scene_set_blur_saturation(m_scene, saturation); }
+ struct wlr_scene_tree* root() { return &m_scene->tree; }
+
+private:
+ struct wlr_scene* m_scene;
+};
+
+struct Box {
+ int x = 0, y = 0, width = 0, height = 0;
+ pixman_box32 to_box() const { return {x, y, x + width, y + height}; }
+ static Box from_box(pixman_box32 b) {
+ return {b.x1, b.y1, b.x2 - b.x1, b.y2 - b.y1};
+ }
+};
+
+struct Color {
+ float r = 1.0f, g = 1.0f, b = 1.0f, a = 1.0f;
+ void apply(float out[4]) const {
+ out[0] = r; out[1] = g; out[2] = b; out[3] = a;
+ }
+};
+
+struct CornerRadii {
+ uint16_t top_left = 0, top_right = 0, bottom_right = 0, bottom_left = 0;
+
+ CornerRadii() = default;
+ CornerRadii(uint16_t all) : top_left(all), top_right(all), bottom_right(all), bottom_left(all) {}
+ CornerRadii(uint16_t tl, uint16_t tr, uint16_t br, uint16_t bl)
+ : top_left(tl), top_right(tr), bottom_right(br), bottom_left(bl) {}
+
+ fx_corner_radii raw() const {
+ return fx_corner_radii{top_left, top_right, bottom_right, bottom_left};
+ }
+ static CornerRadii from_radii(fx_corner_radii r) {
+ return {r.top_left, r.top_right, r.bottom_right, r.bottom_left};
+ }
+};
+
+}
diff --git a/include/wlr/scenefx/anim.hpp b/include/wlr/scenefx/anim.hpp
new file mode 100644
index 0000000..334037b
--- /dev/null
+++ b/include/wlr/scenefx/anim.hpp
@@ -0,0 +1,99 @@
+// SPDX-License-Identifier: AGPL-3.0-only
+#pragma once
+
+#include
+#include
+#include
+#include
+
+namespace wlr::fx {
+
+enum class Easing {
+ Linear,
+ InQuad, OutQuad, InOutQuad,
+ InCubic, OutCubic, InOutCubic,
+ InElastic, OutElastic, InOutElastic,
+};
+
+inline float ease(Easing e, float t) {
+ t = std::clamp(t, 0.0f, 1.0f);
+ switch (e) {
+ case Easing::Linear: return t;
+ case Easing::InQuad: return t * t;
+ case Easing::OutQuad: return t * (2.0f - t);
+ case Easing::InCubic: return t * t * t;
+ case Easing::OutCubic: { float u = t - 1.0f; return u * u * u + 1.0f; }
+ case Easing::InOutQuad: return t < 0.5f ? 2.0f * t * t : -1.0f + (4.0f - 2.0f * t) * t;
+ case Easing::InOutCubic: return t < 0.5f ? 4.0f * t * t * t : (t - 1.0f) * (2.0f * t - 2.0f) * (2.0f * t - 2.0f) + 1.0f;
+ case Easing::InElastic: {
+ const float c4 = (2.0f * M_PI) / 3.0f;
+ return t <= 0.0f ? 0.0f : t >= 1.0f ? 1.0f
+ : -std::pow(2.0f, 10.0f * t - 10.0f) * std::sin((t * 10.0f - 10.75f) * c4);
+ }
+ case Easing::OutElastic: {
+ const float c4 = (2.0f * M_PI) / 3.0f;
+ return t <= 0.0f ? 0.0f : t >= 1.0f ? 1.0f
+ : std::pow(2.0f, -10.0f * t) * std::sin((t * 10.0f - 0.75f) * c4) + 1.0f;
+ }
+ case Easing::InOutElastic: {
+ const float c5 = (2.0f * M_PI) / 4.5f;
+ return t <= 0.0f ? 0.0f : t >= 1.0f ? 1.0f
+ : t < 0.5f
+ ? -(std::pow(2.0f, 20.0f * t - 10.0f) * std::sin((20.0f * t - 11.125f) * c5)) / 2.0f
+ : (std::pow(2.0f, -20.0f * t + 10.0f) * std::sin((20.0f * t - 11.125f) * c5)) / 2.0f + 1.0f;
+ }
+ }
+ return t;
+}
+
+template
+class Animated {
+public:
+ Animated() = default;
+ Animated(float value) : m_value(value), m_target(value), m_equal(true) {}
+
+ void set(float value) {
+ if (value == m_target && !m_equal) { jump_to(value); return; }
+ m_target = value;
+ if (m_duration == 0) { jump_to(value); return; }
+ m_startValue = m_value;
+ m_startTime = now();
+ m_elapsed = 0;
+ m_equal = false;
+ }
+
+ void jump_to(float value) {
+ m_value = value; m_target = value; m_equal = true; m_startTime = now();
+ }
+
+ void on_frame(Clock time) {
+ if (m_equal) return;
+ m_elapsed = time - m_startTime;
+ if (m_elapsed >= m_duration) { m_value = m_target; m_equal = true; return; }
+ const float t = ease(m_easing, static_cast(m_elapsed) / static_cast(m_duration));
+ m_value = m_startValue + (m_target - m_startValue) * t;
+ }
+
+ void set_duration(Clock d) { m_duration = d > 0 ? d : 1; }
+ void set_easing(Easing e) { m_easing = e; }
+ void set_clock_source(std::function src) { m_clock = std::move(src); }
+
+ float value() const { return m_value; }
+ float target() const { return m_target; }
+ bool animating() const { return !m_equal; }
+ Clock remaining() const { return m_equal ? 0 : m_duration - m_elapsed; }
+
+private:
+ Clock now() { return m_clock ? m_clock() : Clock(0); }
+ float m_value = 0.0f;
+ float m_startValue = 0.0f;
+ float m_target = 0.0f;
+ Clock m_duration = 1;
+ Clock m_startTime = 0;
+ Clock m_elapsed = 0;
+ bool m_equal = true;
+ Easing m_easing = Easing::OutCubic;
+ std::function m_clock;
+};
+
+}
diff --git a/include/wlr/scenefx/effect.hpp b/include/wlr/scenefx/effect.hpp
new file mode 100644
index 0000000..a70a260
--- /dev/null
+++ b/include/wlr/scenefx/effect.hpp
@@ -0,0 +1,52 @@
+// SPDX-License-Identifier: AGPL-3.0-only
+#pragma once
+
+#include
+#include
+
+#include "wlr/scenefx/anim.hpp"
+#include "wlr/scene.hpp"
+#include "wlr/node.hpp"
+
+namespace wlr::fx {
+
+class Effect {
+public:
+ Animated<>& position_x() { return m_x; }
+ Animated<>& position_y() { return m_y; }
+ Animated<>& scale() { return m_scale; }
+ Animated<>& opacity() { return m_opacity; }
+
+ void on_frame(std::uint64_t time) {
+ m_x.on_frame(time);
+ m_y.on_frame(time);
+ m_scale.on_frame(time);
+ m_opacity.on_frame(time);
+ }
+
+ void apply_to(Node& node) {
+ node.set_position((int)m_x.value(), (int)m_y.value());
+ if (node.type() != WLR_SCENE_NODE_BUFFER)
+ return;
+ Buffer b = node.as();
+ b.set_opacity(m_opacity.value());
+ const float s = m_scale.value();
+ const int dw = b.raw()->dst_width;
+ const int dh = b.raw()->dst_height;
+ if (s != 1.0f && dw > 0 && dh > 0)
+ b.set_dest_size((int)(s * dw), (int)(s * dh));
+ }
+
+ bool animating() const {
+ return m_x.animating() || m_y.animating() ||
+ m_scale.animating() || m_opacity.animating();
+ }
+
+private:
+ Animated<> m_x;
+ Animated<> m_y;
+ Animated<> m_scale{1.0f};
+ Animated<> m_opacity{1.0f};
+};
+
+}
diff --git a/include/wlr/seat.hpp b/include/wlr/seat.hpp
new file mode 100644
index 0000000..4628b31
--- /dev/null
+++ b/include/wlr/seat.hpp
@@ -0,0 +1,90 @@
+// SPDX-License-Identifier: AGPL-3.0-only
+#pragma once
+
+#include
+#include
+
+#include "wlr/wlr.hpp"
+#include "wlr/display.hpp"
+#include "wlr/signals.hpp"
+#include "wlr/output.hpp"
+namespace wlr {
+
+class Cursor {
+public:
+ Cursor() : m_cursor(wlr_cursor_create()) {}
+ ~Cursor() { if (m_cursor) wlr_cursor_destroy(m_cursor); }
+ Cursor(const Cursor&) = delete;
+ Cursor& operator=(const Cursor&) = delete;
+ struct wlr_cursor* raw() const { return m_cursor; }
+ explicit operator bool() const { return m_cursor != nullptr; }
+
+ void attach_output_layout(struct wlr_output_layout* layout) {
+ wlr_cursor_attach_output_layout(m_cursor, layout);
+ }
+ void attach_input_device(struct wlr_input_device* dev) {
+ wlr_cursor_attach_input_device(m_cursor, dev);
+ }
+ void warp(double x, double y) { wlr_cursor_warp(m_cursor, nullptr, x, y); }
+
+private:
+ struct wlr_cursor* m_cursor;
+};
+
+class Keyboard {
+public:
+ Keyboard(struct wlr_keyboard* kb) : m_keyboard(kb) {}
+ struct wlr_keyboard* raw() const { return m_keyboard; }
+ explicit operator bool() const { return m_keyboard != nullptr; }
+
+ void set_keymap(struct xkb_keymap* keymap) { wlr_keyboard_set_keymap(m_keyboard, keymap); }
+ void set_default_keymap() {
+ struct xkb_context* ctx = xkb_context_new(XKB_CONTEXT_NO_FLAGS);
+ if (!ctx) return;
+ struct xkb_keymap* km = xkb_keymap_new_from_names(ctx, nullptr, XKB_KEYMAP_COMPILE_NO_FLAGS);
+ xkb_context_unref(ctx);
+ if (km) {
+ wlr_keyboard_set_keymap(m_keyboard, km);
+ xkb_keymap_unref(km);
+ }
+ }
+ void on_key(std::function cb) { m_keys.connect(&m_keyboard->events.key, std::move(cb)); }
+
+private:
+ struct wlr_keyboard* m_keyboard;
+ SignalSink m_keys;
+};
+
+class Seat {
+public:
+ Seat(Display& display, const char* name)
+ : m_seat(wlr_seat_create(display.raw(), name)) {}
+ ~Seat() { if (m_seat) wlr_seat_destroy(m_seat); }
+ Seat(const Seat&) = delete;
+ Seat& operator=(const Seat&) = delete;
+
+ struct wlr_seat* raw() const { return m_seat; }
+ explicit operator bool() const { return m_seat != nullptr; }
+
+ void set_capabilities(uint32_t caps) { wlr_seat_set_capabilities(m_seat, caps); }
+ void set_keyboard(Keyboard& kb) { wlr_seat_set_keyboard(m_seat, kb.raw()); }
+ void keyboard_notify_key(uint32_t time, uint32_t keycode, enum wl_keyboard_key_state state) {
+ wlr_seat_keyboard_notify_key(m_seat, time, keycode, state);
+ }
+ void pointer_notify_motion(uint32_t time, double sx, double sy) {
+ wlr_seat_pointer_notify_motion(m_seat, time, sx, sy);
+ }
+ uint32_t pointer_notify_button(uint32_t time, uint32_t button, enum wl_pointer_button_state state) {
+ return wlr_seat_pointer_notify_button(m_seat, time, button, state);
+ }
+ void pointer_notify_axis(uint32_t time, enum wl_pointer_axis axis, double value, int value_discrete, enum wl_pointer_axis_source source) {
+ wlr_seat_pointer_notify_axis(m_seat, time, axis, value, value_discrete, source,
+ WL_POINTER_AXIS_RELATIVE_DIRECTION_IDENTICAL);
+ }
+ void pointer_notify_frame() { wlr_seat_pointer_notify_frame(m_seat); }
+
+private:
+ struct wlr_seat* m_seat;
+};
+
+}
diff --git a/include/wlr/signals.hpp b/include/wlr/signals.hpp
new file mode 100644
index 0000000..5a51d70
--- /dev/null
+++ b/include/wlr/signals.hpp
@@ -0,0 +1,56 @@
+// SPDX-License-Identifier: AGPL-3.0-only
+#pragma once
+
+#include
+#include
+
+#include
+
+namespace wlr {
+
+class SignalSink {
+public:
+ SignalSink() = default;
+ SignalSink(const SignalSink&) = delete;
+ SignalSink& operator=(const SignalSink&) = delete;
+
+ void connect(struct wl_signal* sig, std::function fn) {
+ if (m_listener && m_listener->attached)
+ return;
+ if (!m_listener)
+ m_listener = new Listener;
+ m_listener->attached = true;
+ m_listener->fn = std::move(fn);
+ m_listener->listener.notify = &SignalSink::trampoline;
+ wl_signal_add(sig, &m_listener->listener);
+ }
+
+ void disconnect() {
+ if (m_listener && m_listener->attached) {
+ wl_list_remove(&m_listener->listener.link);
+ m_listener->attached = false;
+ }
+ }
+
+ ~SignalSink() {
+ disconnect();
+ delete m_listener;
+ }
+
+private:
+ struct Listener {
+ struct wl_listener listener{};
+ std::function fn;
+ bool attached = false;
+ };
+
+ static void trampoline(struct wl_listener* l, void* data) {
+ auto* self = wl_container_of(l, static_cast(nullptr), listener);
+ if (self->fn)
+ self->fn(data);
+ }
+
+ Listener* m_listener = nullptr;
+};
+
+}
diff --git a/include/wlr/wlr.hpp b/include/wlr/wlr.hpp
new file mode 100644
index 0000000..f8d8ebb
--- /dev/null
+++ b/include/wlr/wlr.hpp
@@ -0,0 +1,29 @@
+// SPDX-License-Identifier: AGPL-3.0-only
+#pragma once
+
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+
+#define static
+extern "C" {
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+}
+#undef static
diff --git a/include/wlr/xdg_shell.hpp b/include/wlr/xdg_shell.hpp
new file mode 100644
index 0000000..af003d0
--- /dev/null
+++ b/include/wlr/xdg_shell.hpp
@@ -0,0 +1,124 @@
+// SPDX-License-Identifier: AGPL-3.0-only
+#pragma once
+
+#include
+
+#include "wlr/wlr.hpp"
+#include "wlr/display.hpp"
+#include "wlr/signals.hpp"
+#include "wlr/node.hpp"
+
+namespace wlr {
+
+class XdgSurface;
+
+class Toplevel {
+public:
+ Toplevel(struct wlr_xdg_toplevel* t) : m_toplevel(t) {}
+ struct wlr_xdg_toplevel* raw() const { return m_toplevel; }
+ explicit operator bool() const { return m_toplevel != nullptr; }
+
+ XdgSurface base() const;
+ struct wlr_surface* surface() const;
+
+ std::string title() const { return m_toplevel->title ? m_toplevel->title : ""; }
+ std::string app_id() const { return m_toplevel->app_id ? m_toplevel->app_id : ""; }
+ int width() const { return m_toplevel->current.width; }
+ int height() const { return m_toplevel->current.height; }
+ bool maximized() const { return m_toplevel->current.maximized; }
+ bool activated() const { return m_toplevel->current.activated; }
+ struct wlr_xdg_toplevel* parent() const { return m_toplevel->parent; }
+
+ uint32_t set_size(int w, int h) { return wlr_xdg_toplevel_set_size(m_toplevel, w, h); }
+ uint32_t set_activated(bool activated) { return wlr_xdg_toplevel_set_activated(m_toplevel, activated); }
+ uint32_t set_maximized(bool maximized) { return wlr_xdg_toplevel_set_maximized(m_toplevel, maximized); }
+
+ void on_request_move(std::function cb) {
+ m_requestMove.connect(&m_toplevel->events.request_move, std::move(cb));
+ }
+ void on_request_resize(std::function cb) {
+ m_requestResize.connect(&m_toplevel->events.request_resize, std::move(cb));
+ }
+ void on_request_maximize(std::function cb) {
+ m_requestMaximize.connect(&m_toplevel->events.request_maximize, std::move(cb));
+ }
+ void on_request_minimize(std::function cb) {
+ m_requestMinimize.connect(&m_toplevel->events.request_minimize, std::move(cb));
+ }
+ void on_request_fullscreen(std::function cb) {
+ m_requestFullscreen.connect(&m_toplevel->events.request_fullscreen, std::move(cb));
+ }
+ void on_set_title(std::function cb) {
+ m_setTitle.connect(&m_toplevel->events.set_title, std::move(cb));
+ }
+ void on_set_app_id(std::function cb) {
+ m_setAppId.connect(&m_toplevel->events.set_app_id, std::move(cb));
+ }
+
+public:
+ struct wlr_xdg_toplevel* m_toplevel;
+ SignalSink m_requestMove;
+ SignalSink m_requestResize;
+ SignalSink m_requestMaximize;
+ SignalSink m_requestMinimize;
+ SignalSink m_requestFullscreen;
+ SignalSink m_setTitle;
+ SignalSink m_setAppId;
+};
+
+class XdgSurface {
+public:
+ XdgSurface(struct wlr_xdg_surface* s) : m_surface(s) {}
+ struct wlr_xdg_surface* raw() const { return m_surface; }
+ explicit operator bool() const { return m_surface != nullptr; }
+ bool toplevel_role() const { return m_surface->role == WLR_XDG_SURFACE_ROLE_TOPLEVEL && m_surface->toplevel; }
+ bool popup_role() const { return m_surface->role == WLR_XDG_SURFACE_ROLE_POPUP && m_surface->popup; }
+ struct wlr_surface* surface() const { return m_surface->surface; }
+ uint32_t geometry_width() const { return m_surface->geometry.width; }
+ uint32_t geometry_height() const { return m_surface->geometry.height; }
+ Toplevel toplevel() const { return Toplevel{m_surface->toplevel}; }
+ struct wlr_box geometry() const {
+ return m_surface->geometry;
+ }
+
+ void on_map(std::function cb) {
+ m_map.connect(&m_surface->surface->events.map, std::move(cb));
+ }
+ void on_unmap(std::function cb) {
+ m_unmap.connect(&m_surface->surface->events.unmap, std::move(cb));
+ }
+ void on_destroy(std::function cb) {
+ m_destroy.connect(&m_surface->events.destroy, std::move(cb));
+ }
+
+public:
+ struct wlr_xdg_surface* m_surface;
+ SignalSink m_map;
+ SignalSink m_unmap;
+ SignalSink m_destroy;
+};
+
+inline XdgSurface Toplevel::base() const { return XdgSurface{m_toplevel->base}; }
+inline struct wlr_surface* Toplevel::surface() const { return m_toplevel->base->surface; }
+
+class XdgShell {
+public:
+ explicit XdgShell(Display& display, uint32_t version = 5)
+ : m_shell(wlr_xdg_shell_create(display.raw(), version)) {}
+ struct wlr_xdg_shell* raw() const { return m_shell; }
+ explicit operator bool() const { return m_shell != nullptr; }
+
+ void on_new_toplevel(std::function cb) {
+ m_newToplevel.connect(&m_shell->events.new_toplevel, std::move(cb));
+ }
+ void on_new_surface(std::function cb) {
+ m_newSurface.connect(&m_shell->events.new_surface, std::move(cb));
+ }
+
+private:
+ struct wlr_xdg_shell* m_shell;
+ SignalSink m_newToplevel;
+ SignalSink m_newSurface;
+};
+
+}
diff --git a/src/wlrootspp.cpp b/src/wlrootspp.cpp
new file mode 100644
index 0000000..4605d00
--- /dev/null
+++ b/src/wlrootspp.cpp
@@ -0,0 +1,26 @@
+// SPDX-License-Identifier: AGPL-3.0-only
+#include "wlr/node.hpp"
+#include
+#include
+
+namespace wlr {
+
+std::string version() {
+ return std::to_string(wlr_version_get_major()) + "." +
+ std::to_string(wlr_version_get_minor()) + "." +
+ std::to_string(wlr_version_get_micro());
+}
+
+template <> Tree Node::as() const { return Tree{wlr_scene_tree_from_node(m_node)}; }
+template <> Rect Node::as() const { return Rect{wlr_scene_rect_from_node(m_node)}; }
+template <> Shadow Node::as() const { return Shadow{wlr_scene_shadow_from_node(m_node)}; }
+template <> Blur Node::as() const { return Blur{wlr_scene_blur_from_node(m_node)}; }
+template <> OptimizedBlur Node::as() const {
+ return OptimizedBlur{wlr_scene_optimized_blur_from_node(m_node)};
+}
+template <> Buffer Node::as() const { return Buffer{wlr_scene_buffer_from_node(m_node)}; }
+template <> Surface Node::as() const {
+ return Surface{wlr_scene_surface_try_from_buffer(wlr_scene_buffer_from_node(m_node))};
+}
+
+}