more wrapper soup. xdg decoration manager, scene/tree node factories so callers stop touching raw wlr_scene_*_create, a box geometry helper, and seat pointer/keyboard focus clearing. dragging myself through it.
32 lines
789 B
C++
32 lines
789 B
C++
// SPDX-License-Identifier: AGPL-3.0-only
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#pragma once
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#include <cmath>
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#include <cstdlib>
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#include <functional>
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#include <iterator>
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#include <limits>
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#include <string>
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#include <utility>
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#define static
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extern "C" {
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#include <scenefx/types/wlr_scene.h>
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#include <wlr/types/wlr_compositor.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/types/wlr_output_layout.h>
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#include <wlr/types/wlr_seat.h>
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#include <wlr/types/wlr_keyboard.h>
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#include <wlr/types/wlr_pointer.h>
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#include <wlr/types/wlr_cursor.h>
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#include <wlr/types/wlr_xdg_shell.h>
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#include <wlr/types/wlr_xdg_decoration_v1.h>
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#include <wlr/types/wlr_data_device.h>
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#include <wlr/util/box.h>
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#include <wlr/backend.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/render/allocator.h>
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#include <wlr/version.h>
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}
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#undef static
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