Add transparency + Blur
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+27
-2
@@ -121,9 +121,34 @@ typedef struct {
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bool shadow_clip;
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} CfgEffectsWindowShadows;
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/* Window transparency */
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typedef struct {
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int corner_radius; /* 0 = off, >0 = radius in pixels */
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CfgEffectsWindowShadows shadows;
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bool enabled;
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int radius;
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int passes;
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float noise;
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bool nogaps_blur;
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bool only_floating;
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bool fullscreen_blur;
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bool blur_always;
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} CfgEffectsWindowBlur;
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typedef struct {
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bool enabled;
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float opacity_fullscreen;
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float opacity_focused;
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float opacity_unfocused;
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bool nogaps_transparent;
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bool only_floating;
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bool fullscreen_transparent;
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CfgEffectsWindowBlur blur;
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} CfgEffectsWindowTransparency;
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typedef struct {
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int corner_radius; /* 0 = off, >0 = radius in pixels */
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CfgEffectsWindowShadows shadows;
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CfgEffectsWindowTransparency transparency;
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} CfgEffectsWindows;
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typedef struct {
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