Commit Graph
12 Commits
Author SHA1 Message Date
huntedbytheirs 6f8f2bbf94 Revert "parser: add CfgApplyEffects struct and extend CfgRule with fullscreen, can_float, can_fullscreen, apply_effects"
This reverts commit 690c328c38.
2026-07-03 04:13:54 -04:00
huntedbytheirs 010e885cdf fix: defer setmon() after scene_surface creation to prevent segfault on window map
Root cause: applyrules() called setmon() which called resize(), but
resize() dereferences c->scene_surface->node before c->scene_surface
was created in mapnotify(). Fix by storing target monitor/tags in
pending_mon/pending_tags fields and calling setmon() after scene
nodes exist.

The crash affected all new windows, not just Firefox (which was
the first tested).
2026-07-03 04:11:21 -04:00
huntedbytheirs 7a01cd9db3 client: add ClientRuleEffects, can_float, can_fullscreen to Client struct 2026-07-03 03:29:56 -04:00
huntedbytheirs f5abfe5bc6 Add transparency + Blur 2026-07-03 02:34:29 -04:00
huntedbytheirs fb0f49e861 perf(wave1): reduce Config caps, reorder Client/Monitor for cache
Wave 1 changes:
- Reduce CFG_MAX_KEYBINDS 256→128, CFG_MAX_STRLEN 256→64, CFG_MAX_ARGS 16→8
  → saves ~2.5 MB BSS from Config struct
- Add truncation warnings to config_load when keybind/button/scroll limit reached
- Reorder Client struct: HOT fields (type, mon, tags, floating flags, geom) in first
  cache line, COLD fields (wl_listeners) at end — saves cache misses in arrange()
- Reorder LayerSurface struct similarly
- Split Monitor into Monitor/MonitorCold: hot fields (~120B) stay inline, cold layout
  state lazily allocated on first dwindle/master use
- All cold-field accesses through m->cold-> indirection
- cleanupmon frees m->cold
- Zero-warning build with clang -Werror -Wpedantic
2026-07-02 23:35:37 -04:00
huntedbytheirs d3999a9d3c Fix rounded corners
they were being dumb
2026-07-02 23:00:13 -04:00
huntedbytheirs e4c3990cba feat(config): parse effects.windows.shadows from Lua config
Add CfgEffectsWindowShadows struct (12 fields) and CfgEffectsWindows.shadows
member. Add wlr_scene_shadow *shadow field to Client struct for runtime
shadow node tracking. Update example/config.lua with full shadow config
block.

The config parser handles missing shadows table gracefully (all default).
2026-07-02 19:44:49 -04:00
huntedbytheirs 4ac03d4059 feat(effects): implement window rounded corners via scenefx
- Parse effects.windows.rounded/rounding from Lua config
- Add CfgEffectsWindows and CfgEffects structs to Config
- Switch to fx_renderer_create for scenefx support
- Replace 5 wlr/types/wlr_scene.h includes with scenefx variant
- Add config_get_corner_radius() helper (light=6px, heavy=14px)
- Apply corner_radii_top/bottom/left/right to 4 border rects
- Apply wlr_scene_buffer_set_corner_radius to surface buffers
- Disable on fullscreen, restore on exit
- Re-apply on resize and config hot-reload
- Add -Wno-extra-semi for scenefx header compatibility
- All targets compile cleanly (make test passes)
2026-07-02 05:00:26 -04:00
huntedbytheirs c529815d54 refactor: standardize headers to #pragma once, add [[nodiscard]]/[[maybe_unused]] annotations 2026-07-02 02:07:04 -04:00
huntedbytheirs b5ccb2621b Massive code refactor 2026-07-02 01:24:16 -04:00
huntedbytheirs f529f03315 Massive code cleanup
Cleaned up:
Makefile
config.mk/.h
nix files (by removing them for now)
Removed dwl likeness.
2026-06-28 17:39:02 -04:00
huntedbytheirs 763512a24f peachwm birth 2026-06-28 17:26:07 -04:00