Add wlr_scene_shadow node creation in mapnotify() with correct z-order
(wlr_scene_node_place_below for shadow-behind-borders). Update shadow
size/position/color/radius/blur/clip on every resize() with config-driven
visibility logic respecting fullscreen_shadows, nogaps_shadows, and
only_floating flags. Re-apply shadow on config hot-reload via
reapply_client_appearance() — create or destroy shadow nodes as needed.
Colors are premultiplied alpha per SceneFX API requirements.
- Parse effects.windows.rounded/rounding from Lua config
- Add CfgEffectsWindows and CfgEffects structs to Config
- Switch to fx_renderer_create for scenefx support
- Replace 5 wlr/types/wlr_scene.h includes with scenefx variant
- Add config_get_corner_radius() helper (light=6px, heavy=14px)
- Apply corner_radii_top/bottom/left/right to 4 border rects
- Apply wlr_scene_buffer_set_corner_radius to surface buffers
- Disable on fullscreen, restore on exit
- Re-apply on resize and config hot-reload
- Add -Wno-extra-semi for scenefx header compatibility
- All targets compile cleanly (make test passes)
make release - compiles with clang, uses more aggressive compilation
flags for errors/warnings.
CC=tcc/gcc/clang make - lets you select your wanted compiler.