huntedbytheirs
f5abfe5bc6
Add transparency + Blur
2026-07-03 02:34:29 -04:00
huntedbytheirs
7f3cad8cb6
perf(wave2): dynamic config arrays, flat dwindle tree, dual client arrays
...
Wave 2 changes:
- Dynamic Config arrays with geometric growth (cap=16, 2x growth)
→ saves ~2.5 MB heap for typical configs vs fixed 128-entry arrays
- Proper deep-copy protocol in on_config_reload/do_reload (free old, move new, zero source)
- Flat DwindleTree array with int children[2]/parent indices
→ eliminates pointer chasing, contiguous allocation, iterative two-pass recalc
- Lazy per-tag allocation (DwindleTree.nodes starts NULL, allocates on first use)
- Dual client_arr + fstack_arr arrays alongside wl_list/fstack for cache-friendly iteration
→ arrange() and focustop() use array scan instead of linked-list pointer chase
- All arrays maintain size-tracking (nclients, nfstack) for bounds checking
- Zero-warning build with clang -Werror -Wpedantic
2026-07-02 23:50:43 -04:00
huntedbytheirs
fb0f49e861
perf(wave1): reduce Config caps, reorder Client/Monitor for cache
...
Wave 1 changes:
- Reduce CFG_MAX_KEYBINDS 256→128, CFG_MAX_STRLEN 256→64, CFG_MAX_ARGS 16→8
→ saves ~2.5 MB BSS from Config struct
- Add truncation warnings to config_load when keybind/button/scroll limit reached
- Reorder Client struct: HOT fields (type, mon, tags, floating flags, geom) in first
cache line, COLD fields (wl_listeners) at end — saves cache misses in arrange()
- Reorder LayerSurface struct similarly
- Split Monitor into Monitor/MonitorCold: hot fields (~120B) stay inline, cold layout
state lazily allocated on first dwindle/master use
- All cold-field accesses through m->cold-> indirection
- cleanupmon frees m->cold
- Zero-warning build with clang -Werror -Wpedantic
2026-07-02 23:35:37 -04:00
huntedbytheirs
d3999a9d3c
Fix rounded corners
...
they were being dumb
2026-07-02 23:00:13 -04:00
huntedbytheirs
e4c3990cba
feat(config): parse effects.windows.shadows from Lua config
...
Add CfgEffectsWindowShadows struct (12 fields) and CfgEffectsWindows.shadows
member. Add wlr_scene_shadow *shadow field to Client struct for runtime
shadow node tracking. Update example/config.lua with full shadow config
block.
The config parser handles missing shadows table gracefully (all default).
2026-07-02 19:44:49 -04:00
huntedbytheirs
4ac03d4059
feat(effects): implement window rounded corners via scenefx
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- Parse effects.windows.rounded/rounding from Lua config
- Add CfgEffectsWindows and CfgEffects structs to Config
- Switch to fx_renderer_create for scenefx support
- Replace 5 wlr/types/wlr_scene.h includes with scenefx variant
- Add config_get_corner_radius() helper (light=6px, heavy=14px)
- Apply corner_radii_top/bottom/left/right to 4 border rects
- Apply wlr_scene_buffer_set_corner_radius to surface buffers
- Disable on fullscreen, restore on exit
- Re-apply on resize and config hot-reload
- Add -Wno-extra-semi for scenefx header compatibility
- All targets compile cleanly (make test passes)
2026-07-02 05:00:26 -04:00
huntedbytheirs
c529815d54
refactor: standardize headers to #pragma once, add [[nodiscard]]/[[maybe_unused]] annotations
2026-07-02 02:07:04 -04:00
huntedbytheirs
1e09b182ee
refactor: create include/common.h with shared types/macros, deduplicate across 7 files
2026-07-02 01:58:57 -04:00
huntedbytheirs
b5ccb2621b
Massive code refactor
2026-07-02 01:24:16 -04:00
huntedbytheirs
5e5e787c41
Add floating window movement with keys. Add focus moving on floating
2026-06-30 00:40:39 -04:00
huntedbytheirs
1ded834e33
Add live reloading to the rest of the config
2026-06-29 02:41:38 -04:00
huntedbytheirs
fb9add0778
Add a swaymsg-like IPC, and add some more docs.
2026-06-29 01:33:11 -04:00
huntedbytheirs
e8199f6d33
Fix name in ipc
2026-06-28 17:52:51 -04:00
huntedbytheirs
f529f03315
Massive code cleanup
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Cleaned up:
Makefile
config.mk/.h
nix files (by removing them for now)
Removed dwl likeness.
2026-06-28 17:39:02 -04:00
huntedbytheirs
763512a24f
peachwm birth
2026-06-28 17:26:07 -04:00