Add C++20 RAII wrapper around wlroots 0.20 + scenefx
Wraps wlroots' C ABI behind owning types (Display, Backend, Compositor, Output, XdgShell/Toplevel, Seat/Cursor/Keyboard, Scene/Node/Tree) with wl_signal -> std::function callbacks. Links the scenefx effect engine and ships a wlr::fx animation helper. Includes a runnable tinywl-style compositor and a scene/blur demo. License: AGPL-3.0-only.
This commit is contained in:
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build/
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cmake_minimum_required(VERSION 3.16)
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project(wlrootspp VERSION 0.1.0 LANGUAGES C CXX)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_POSITION_INDEPENDENT_CODE ON)
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE Release)
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endif()
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find_package(PkgConfig REQUIRED)
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pkg_check_modules(WLROOTS REQUIRED IMPORTED_TARGET wlroots-0.20)
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pkg_check_modules(SCENEFX REQUIRED IMPORTED_TARGET scenefx-0.5)
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pkg_check_modules(WAYLAND_SERVER REQUIRED IMPORTED_TARGET wayland-server)
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pkg_check_modules(XKBCOMMON REQUIRED IMPORTED_TARGET xkbcommon)
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pkg_check_modules(PIXMAN REQUIRED IMPORTED_TARGET pixman-1)
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file(GLOB_RECURSE WLROOTSPP_SOURCES CONFIGURE_DEPENDS
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"${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp")
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file(GLOB_RECURSE WLROOTSPP_HEADERS CONFIGURE_DEPENDS
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"${CMAKE_CURRENT_SOURCE_DIR}/include/*.hpp")
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add_library(wlrootspp ${WLROOTSPP_SOURCES} ${WLROOTSPP_HEADERS})
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target_include_directories(wlrootspp PUBLIC
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"${CMAKE_CURRENT_SOURCE_DIR}/include")
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target_compile_definitions(wlrootspp PUBLIC WLR_USE_UNSTABLE)
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target_link_libraries(wlrootspp PUBLIC
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PkgConfig::SCENEFX
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PkgConfig::WLROOTS
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PkgConfig::WAYLAND_SERVER
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PkgConfig::XKBCOMMON
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PkgConfig::PIXMAN)
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set_target_properties(wlrootspp PROPERTIES
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CXX_VISIBILITY_PRESET hidden
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VISIBILITY_INLINES_HIDDEN YES)
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add_subdirectory(examples)
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@@ -0,0 +1,661 @@
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GNU AFFERO GENERAL PUBLIC LICENSE
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Version 3, 19 November 2007
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additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Remote Network Interaction; Use with the GNU General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, if you modify the
|
||||
Program, your modified version must prominently offer all users
|
||||
interacting with it remotely through a computer network (if your version
|
||||
supports such interaction) an opportunity to receive the Corresponding
|
||||
Source of your version by providing access to the Corresponding Source
|
||||
from a network server at no charge, through some standard or customary
|
||||
means of facilitating copying of software. This Corresponding Source
|
||||
shall include the Corresponding Source for any work covered by version 3
|
||||
of the GNU General Public License that is incorporated pursuant to the
|
||||
following paragraph.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the work with which it is combined will remain governed by version
|
||||
3 of the GNU General Public License.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU Affero General Public License from time to time. Such new versions
|
||||
will be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU Affero General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU Affero General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU Affero General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If your software can interact with users remotely through a computer
|
||||
network, you should also make sure that it provides a way for users to
|
||||
get its source. For example, if your program is a web application, its
|
||||
interface could display a "Source" link that leads users to an archive
|
||||
of the code. There are many ways you could offer source, and different
|
||||
solutions will be better for different programs; see section 13 for the
|
||||
specific requirements.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU AGPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
@@ -0,0 +1,142 @@
|
||||
# wlroots++
|
||||
|
||||
A modern **C++20 RAII wrapper** around the
|
||||
[wlroots](https://gitlab.freedesktop.org/wlroots/wlroots) 0.20 Wayland
|
||||
compositor library. It wraps wlroots' C ABI behind owning object types so a
|
||||
compositor can be written in idiomatic C++, and it links in the
|
||||
[scenefx](https://github.com/wlrfx/scenefx) effect engine (blur, shadows,
|
||||
rounded corners) plus a small `wlr::fx` animation helper.
|
||||
|
||||
wlroots has no stable ABI across versions, so wlroots++ pins a target and
|
||||
exposes the scene graph, surface tree, seat, output and XDG-shell plumbing as
|
||||
RAII classes with `wl_signal` → `std::function` callbacks.
|
||||
|
||||
## License
|
||||
|
||||
**AGPL-3.0-only.** This is a deliberate strong-copyleft choice: any project that
|
||||
links against or uses wlroots++ must itself be released under the AGPL-3.0. See
|
||||
`COPYING`.
|
||||
|
||||
## Target
|
||||
|
||||
wlroots has no stable ABI across versions, so wlroots++ pins a target:
|
||||
|
||||
* **wlroots 0.20** (pkg-config name `wlroots-0.20`)
|
||||
* **scenefx 0.5** (pkg-config name `scenefx-0.5`)
|
||||
|
||||
## Building
|
||||
|
||||
```sh
|
||||
cmake -B build -DCMAKE_BUILD_TYPE=Release
|
||||
cmake --build build
|
||||
```
|
||||
|
||||
Requires development files for: `wlroots-0.20`, `scenefx-0.5`, `wayland-server`,
|
||||
`xkbcommon`, `pixman`. The library is compiled with `-DWLR_USE_UNSTABLE`, which
|
||||
is propagated as a public definition to consumers.
|
||||
|
||||
This produces `libwlrootspp.a` plus the `scene_demo` and `tinywl` examples.
|
||||
|
||||
## Layout
|
||||
|
||||
```
|
||||
include/wlr/wlr.hpp C++20 compat shim + wlroots/scenefx includes
|
||||
include/wlr/signals.hpp SignalSink: wl_signal -> std::function<void(void*)>
|
||||
include/wlr/display.hpp Display (wl_display lifecycle, socket, run loop)
|
||||
include/wlr/backend.hpp Backend (autocreate, start, new_output/new_input)
|
||||
include/wlr/compositor.hpp Renderer, Allocator, DataDeviceManager, Compositor
|
||||
include/wlr/output.hpp Output, SceneOutput, OutputLayout
|
||||
include/wlr/xdg_shell.hpp XdgSurface, Toplevel, XdgShell
|
||||
include/wlr/seat.hpp Cursor, Keyboard, Seat
|
||||
include/wlr/scene.hpp Scene, Box, Color, CornerRadii
|
||||
include/wlr/node.hpp Node, Tree, Rect, Shadow, Blur, OptimizedBlur, Buffer, Surface
|
||||
include/wlr/scenefx/anim.hpp wlr::fx::Easing, wlr::fx::Animated<>
|
||||
include/wlr/scenefx/effect.hpp wlr::fx::Effect
|
||||
src/wlrootspp.cpp version() and Node::as<T> conversions
|
||||
examples/ runnable demos (scene_demo, tinywl)
|
||||
```
|
||||
|
||||
## Examples
|
||||
|
||||
* `examples/scene_demo.cpp` — exercises the scene graph and scenefx blur.
|
||||
* `examples/tinywl.cpp` — a minimal C++ compositor: boots, creates a headless
|
||||
output, serves the full Wayland protocol (xdg_wm_base, wl_seat, wl_output,
|
||||
…), and maps XDG toplevels into the scene graph.
|
||||
|
||||
Run the compositor (headless, for testing):
|
||||
|
||||
```sh
|
||||
WLR_BACKENDS=headless WLR_HEADLESS_OUTPUTS=1 ./build/examples/tinywl
|
||||
# prints: tinywl: WAYLAND_DISPLAY=wayland-N
|
||||
WAYLAND_DISPLAY=wayland-N your-wayland-client
|
||||
```
|
||||
|
||||
## Usage
|
||||
|
||||
```cpp
|
||||
#include "wlr/display.hpp"
|
||||
#include "wlr/backend.hpp"
|
||||
#include "wlr/compositor.hpp"
|
||||
#include "wlr/output.hpp"
|
||||
#include "wlr/xdg_shell.hpp"
|
||||
#include "wlr/scene.hpp"
|
||||
|
||||
int main() {
|
||||
wlr::Display display;
|
||||
wlr::Backend backend(display);
|
||||
wlr::Renderer renderer(wlr_renderer_autocreate(backend.raw()));
|
||||
renderer.init_wl_display(display);
|
||||
wlr::Allocator alloc(wlr_allocator_autocreate(backend.raw(), renderer.raw()));
|
||||
wlr::Compositor comp(display, renderer);
|
||||
wlr::XdgShell xdg(display);
|
||||
wlr::OutputLayout layout(display);
|
||||
wlr::Scene scene;
|
||||
|
||||
backend.on_new_output([&](void* data) {
|
||||
auto* o = static_cast<struct wlr_output*>(data);
|
||||
wlr_output_init_render(o, alloc.raw(), renderer.raw());
|
||||
wlr_scene_output_create(scene.raw(), o);
|
||||
layout.add_auto_output(o);
|
||||
});
|
||||
|
||||
xdg.on_new_toplevel([&](void* data) {
|
||||
auto* t = static_cast<struct wlr_xdg_toplevel*>(data);
|
||||
wlr_scene_xdg_surface_create(scene.root(), t->base);
|
||||
wlr_xdg_surface_schedule_configure(t->base);
|
||||
});
|
||||
|
||||
display.add_socket_auto();
|
||||
backend.start();
|
||||
display.run();
|
||||
}
|
||||
```
|
||||
|
||||
## Effects
|
||||
|
||||
`wlr::Scene` exposes scenefx blur controls directly:
|
||||
|
||||
```cpp
|
||||
wlr::Scene scene;
|
||||
scene.set_blur_radius(14);
|
||||
scene.set_blur_num_passes(2);
|
||||
scene.set_blur_brightness(1.0f);
|
||||
```
|
||||
|
||||
Per-node corner radii, shadows and blur are available through the `Rect`,
|
||||
`Shadow`, `Blur` and `Buffer` node wrappers in `wlr/node.hpp`.
|
||||
|
||||
## Animation helper
|
||||
|
||||
`wlr::fx` provides easing and an `Animated<T>` value plus an `Effect` aggregator
|
||||
for driving per-node properties over time:
|
||||
|
||||
```cpp
|
||||
wlr::fx::Effect fx;
|
||||
fx.opacity().set_duration(300);
|
||||
fx.opacity().set_easing(wlr::fx::Easing::InOutQuad);
|
||||
fx.opacity().set(0.3f);
|
||||
for (std::uint64_t t = 0; fx.animating(); t += 16) {
|
||||
fx.on_frame(t);
|
||||
fx.apply_to(node);
|
||||
}
|
||||
```
|
||||
@@ -0,0 +1,5 @@
|
||||
add_executable(scene_demo scene_demo.cpp)
|
||||
target_link_libraries(scene_demo PRIVATE wlrootspp)
|
||||
|
||||
add_executable(tinywl tinywl.cpp)
|
||||
target_link_libraries(tinywl PRIVATE wlrootspp)
|
||||
@@ -0,0 +1,48 @@
|
||||
// SPDX-License-Identifier: AGPL-3.0-only
|
||||
#include <cstdio>
|
||||
#include <cstdint>
|
||||
|
||||
#include <wlr/scene.hpp>
|
||||
#include <wlr/node.hpp>
|
||||
#include <wlr/scenefx/anim.hpp>
|
||||
#include <wlr/scenefx/effect.hpp>
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
(void)argc; (void)argv;
|
||||
|
||||
wlr::Scene scene;
|
||||
if (!scene)
|
||||
return 1;
|
||||
|
||||
wlr::Tree root{wlr_scene_tree_create(&scene.raw()->tree)};
|
||||
|
||||
const float color[4] = {1.0f, 0.2f, 0.2f, 1.0f};
|
||||
wlr::Rect r{wlr_scene_rect_create(root.raw(), 200, 120, color)};
|
||||
r.set_position(40, 60);
|
||||
|
||||
wlr::fx::Effect fx;
|
||||
fx.position_y().set_duration(500);
|
||||
fx.position_y().set_easing(wlr::fx::Easing::OutCubic);
|
||||
fx.opacity().set_duration(300);
|
||||
fx.opacity().set_easing(wlr::fx::Easing::InOutQuad);
|
||||
|
||||
fx.position_y().set(240.0f);
|
||||
fx.opacity().set(0.3f);
|
||||
|
||||
std::uint64_t t = 0;
|
||||
while (fx.animating()) {
|
||||
t += 16;
|
||||
fx.on_frame(t);
|
||||
fx.apply_to(r);
|
||||
}
|
||||
|
||||
wlr::Box box = {10, 20, 300, 40};
|
||||
wlr::Box back = wlr::Box::from_box(box.to_box());
|
||||
std::printf("wlroots++ demo: x=%d y=%d box=%dx%d anim=%s version=%s\n",
|
||||
r.position().first, r.position().second,
|
||||
back.width, back.height,
|
||||
fx.animating() ? "yes" : "no",
|
||||
wlr::version().c_str());
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,213 @@
|
||||
// SPDX-License-Identifier: AGPL-3.0-only
|
||||
#include <cstdio>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <algorithm>
|
||||
#include <ctime>
|
||||
#include <xkbcommon/xkbcommon.h>
|
||||
|
||||
#include <wayland-server-core.h>
|
||||
|
||||
#include "wlr/display.hpp"
|
||||
#include "wlr/backend.hpp"
|
||||
#include "wlr/compositor.hpp"
|
||||
#include "wlr/output.hpp"
|
||||
#include "wlr/xdg_shell.hpp"
|
||||
#include "wlr/seat.hpp"
|
||||
#include "wlr/scene.hpp"
|
||||
#include "wlr/node.hpp"
|
||||
|
||||
struct FrameScheduler {
|
||||
wl_event_source* source = nullptr;
|
||||
struct wlr_scene* scene = nullptr;
|
||||
std::vector<struct wlr_scene_output*>* outputs = nullptr;
|
||||
};
|
||||
|
||||
static void commit_outputs(FrameScheduler* s) {
|
||||
for (struct wlr_scene_output* so : *s->outputs)
|
||||
wlr_scene_output_commit(so, nullptr);
|
||||
}
|
||||
|
||||
static int frame_tick(void* data) {
|
||||
FrameScheduler* s = static_cast<FrameScheduler*>(data);
|
||||
commit_outputs(s);
|
||||
wl_event_source_timer_update(s->source, 16);
|
||||
return 0;
|
||||
}
|
||||
|
||||
struct ToplevelState {
|
||||
wlr::XdgSurface xdg;
|
||||
wlr::Tree scene_tree;
|
||||
bool mapped = false;
|
||||
std::string title;
|
||||
};
|
||||
|
||||
int main() {
|
||||
wlr::Display display;
|
||||
if (!display)
|
||||
return 1;
|
||||
const char* socket = display.add_socket_auto();
|
||||
if (!socket)
|
||||
return 1;
|
||||
fprintf(stderr, "tinywl: WAYLAND_DISPLAY=%s\n", socket);
|
||||
fflush(stderr);
|
||||
|
||||
wlr::Backend backend(display);
|
||||
if (!backend)
|
||||
return 1;
|
||||
|
||||
wlr::Renderer renderer(wlr_renderer_autocreate(backend.raw()));
|
||||
if (!renderer)
|
||||
return 1;
|
||||
if (!renderer.init_wl_display(display))
|
||||
return 1;
|
||||
|
||||
wlr::Allocator allocator(wlr_allocator_autocreate(backend.raw(), renderer.raw()));
|
||||
if (!allocator)
|
||||
return 1;
|
||||
|
||||
wlr::Compositor compositor(display, renderer);
|
||||
if (!compositor)
|
||||
return 1;
|
||||
|
||||
wlr::XdgShell xdg_shell(display);
|
||||
if (!xdg_shell)
|
||||
return 1;
|
||||
|
||||
wlr::DataDeviceManager data_device_manager(wlr_data_device_manager_create(display.raw()));
|
||||
(void)data_device_manager;
|
||||
|
||||
wlr::Seat seat(display, "seat0");
|
||||
if (!seat)
|
||||
return 1;
|
||||
|
||||
wlr::Cursor cursor;
|
||||
if (!cursor)
|
||||
return 1;
|
||||
|
||||
wlr::OutputLayout layout(display);
|
||||
if (!layout)
|
||||
return 1;
|
||||
cursor.attach_output_layout(layout.raw());
|
||||
|
||||
wlr::Scene scene;
|
||||
scene.set_blur_radius(14);
|
||||
scene.set_blur_num_passes(2);
|
||||
scene.set_blur_noise(0.0f);
|
||||
scene.set_blur_brightness(1.0f);
|
||||
scene.set_blur_contrast(1.0f);
|
||||
scene.set_blur_saturation(1.0f);
|
||||
|
||||
wlr::Tree toplevels(wlr_scene_tree_create(scene.root()));
|
||||
if (!toplevels)
|
||||
return 1;
|
||||
|
||||
std::vector<struct wlr_scene_output*> outputs;
|
||||
std::vector<ToplevelState*> toplevel_nodes;
|
||||
|
||||
FrameScheduler scheduler;
|
||||
scheduler.scene = scene.raw();
|
||||
scheduler.outputs = &outputs;
|
||||
scheduler.source = wl_event_loop_add_timer(display.event_loop(), frame_tick, &scheduler);
|
||||
|
||||
backend.on_new_output([&](void* data) {
|
||||
struct wlr_output* o = static_cast<struct wlr_output*>(data);
|
||||
wlr::Output out(o);
|
||||
out.set_preferred_mode();
|
||||
wlr_output_init_render(o, allocator.raw(), renderer.raw());
|
||||
wlr_output_create_global(o, display.raw());
|
||||
|
||||
struct wlr_scene_output* so = wlr_scene_output_create(scene.raw(), o);
|
||||
wlr_scene_output_set_position(so, 0, 0);
|
||||
outputs.push_back(so);
|
||||
layout.add_auto_output(o);
|
||||
wl_event_source_timer_update(scheduler.source, 0);
|
||||
});
|
||||
|
||||
backend.on_new_input([&](void* data) {
|
||||
struct wlr_input_device* device = static_cast<struct wlr_input_device*>(data);
|
||||
cursor.attach_input_device(device);
|
||||
if (device->type != WLR_INPUT_DEVICE_KEYBOARD)
|
||||
return;
|
||||
struct wlr_keyboard* kb = wlr_keyboard_from_input_device(device);
|
||||
wlr::Keyboard k(kb);
|
||||
k.set_default_keymap();
|
||||
seat.set_keyboard(k);
|
||||
seat.set_capabilities(WL_SEAT_CAPABILITY_POINTER | WL_SEAT_CAPABILITY_KEYBOARD);
|
||||
});
|
||||
|
||||
int toplevel_count = 0;
|
||||
xdg_shell.on_new_toplevel([&](void* data) {
|
||||
struct wlr_xdg_toplevel* t = static_cast<struct wlr_xdg_toplevel*>(data);
|
||||
wl_event_loop_add_idle(display.event_loop(),
|
||||
[](void* data) {
|
||||
auto* s = static_cast<struct wlr_xdg_surface*>(data);
|
||||
if (s->initialized)
|
||||
wlr_xdg_surface_schedule_configure(s);
|
||||
}, t->base);
|
||||
ToplevelState* tn = new ToplevelState{
|
||||
wlr::XdgSurface{t->base},
|
||||
wlr::Tree(wlr_scene_xdg_surface_create(toplevels.raw(), t->base)),
|
||||
};
|
||||
toplevel_nodes.push_back(tn);
|
||||
|
||||
tn->xdg.on_map([&, tn](void*) {
|
||||
struct wlr_box lb = layout.box();
|
||||
int w = lb.width > 80 ? lb.width - 80 : 40;
|
||||
int h = lb.height > 80 ? lb.height - 80 : 40;
|
||||
int x = lb.x + 40 + (toplevel_count * 24) % w;
|
||||
int y = lb.y + 40 + (toplevel_count * 24) % h;
|
||||
toplevel_count++;
|
||||
tn->scene_tree.set_position(x, y);
|
||||
tn->scene_tree.raise_to_top();
|
||||
tn->mapped = true;
|
||||
});
|
||||
tn->xdg.on_unmap([tn](void*) {
|
||||
tn->mapped = false;
|
||||
});
|
||||
tn->xdg.on_destroy([&, tn](void*) {
|
||||
if (tn->scene_tree)
|
||||
wlr_scene_node_destroy(&tn->scene_tree.raw()->node);
|
||||
auto it = std::find(toplevel_nodes.begin(), toplevel_nodes.end(), tn);
|
||||
if (it != toplevel_nodes.end())
|
||||
toplevel_nodes.erase(it);
|
||||
delete tn;
|
||||
});
|
||||
|
||||
wlr::Toplevel toplevel(t);
|
||||
toplevel.on_set_title([tn](void* d) {
|
||||
const char* s = static_cast<struct wlr_xdg_toplevel*>(d)->title;
|
||||
tn->title = s ? s : "";
|
||||
});
|
||||
toplevel.on_set_app_id([](void*) {});
|
||||
toplevel.on_request_maximize([&, tn, t](void* d) {
|
||||
auto* e = static_cast<struct wlr_xdg_toplevel_requested*>(d);
|
||||
wlr::Toplevel{t}.set_maximized(e->maximized);
|
||||
struct wlr_box lb = layout.box();
|
||||
tn->scene_tree.set_position(lb.x, lb.y);
|
||||
tn->scene_tree.set_enabled(true);
|
||||
});
|
||||
toplevel.on_request_minimize([&, tn, t](void* d) {
|
||||
auto* e = static_cast<struct wlr_xdg_toplevel_requested*>(d);
|
||||
tn->scene_tree.set_enabled(!e->minimized);
|
||||
});
|
||||
toplevel.on_request_fullscreen([&, tn, t](void* d) {
|
||||
auto* e = static_cast<struct wlr_xdg_toplevel_requested*>(d);
|
||||
wlr::Toplevel{t}.set_maximized(e->fullscreen);
|
||||
struct wlr_box lb = layout.box();
|
||||
tn->scene_tree.set_position(lb.x, lb.y);
|
||||
tn->scene_tree.set_enabled(true);
|
||||
});
|
||||
toplevel.on_request_move([](void*) {});
|
||||
toplevel.on_request_resize([](void*) {});
|
||||
});
|
||||
|
||||
if (!backend.start())
|
||||
return 1;
|
||||
|
||||
display.run();
|
||||
|
||||
for (ToplevelState* tn : toplevel_nodes)
|
||||
delete tn;
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
// SPDX-License-Identifier: AGPL-3.0-only
|
||||
#pragma once
|
||||
|
||||
#include <functional>
|
||||
|
||||
#include "wlr/display.hpp"
|
||||
#include "wlr/signals.hpp"
|
||||
#include "wlr/compositor.hpp"
|
||||
|
||||
namespace wlr {
|
||||
|
||||
class Backend {
|
||||
public:
|
||||
explicit Backend(Display& display, bool headless = false) {
|
||||
m_backend = wlr_backend_autocreate(display.event_loop(), nullptr);
|
||||
}
|
||||
|
||||
~Backend() {
|
||||
m_newOutput.disconnect();
|
||||
m_newInput.disconnect();
|
||||
if (m_backend)
|
||||
wlr_backend_destroy(m_backend);
|
||||
}
|
||||
|
||||
Backend(const Backend&) = delete;
|
||||
Backend& operator=(const Backend&) = delete;
|
||||
|
||||
struct wlr_backend* raw() const { return m_backend; }
|
||||
explicit operator bool() const { return m_backend != nullptr; }
|
||||
bool start() { return wlr_backend_start(m_backend); }
|
||||
|
||||
// cb receives struct wlr_output*
|
||||
void on_new_output(std::function<void(void*)> cb) {
|
||||
m_newOutput.connect(&m_backend->events.new_output, std::move(cb));
|
||||
}
|
||||
// cb receives struct wlr_input_device*
|
||||
void on_new_input(std::function<void(void*)> cb) {
|
||||
m_newInput.connect(&m_backend->events.new_input, std::move(cb));
|
||||
}
|
||||
|
||||
private:
|
||||
struct wlr_backend* m_backend;
|
||||
SignalSink m_newOutput;
|
||||
SignalSink m_newInput;
|
||||
};
|
||||
|
||||
}
|
||||
@@ -0,0 +1,57 @@
|
||||
// SPDX-License-Identifier: AGPL-3.0-only
|
||||
#pragma once
|
||||
|
||||
#include "wlr/display.hpp"
|
||||
#include "wlr/signals.hpp"
|
||||
#include "wlr/scene.hpp"
|
||||
#include "wlr/node.hpp"
|
||||
#include "wlr/output.hpp"
|
||||
|
||||
namespace wlr {
|
||||
|
||||
class Renderer {
|
||||
public:
|
||||
Renderer(struct wlr_renderer* r) : m_renderer(r) {}
|
||||
struct wlr_renderer* raw() const { return m_renderer; }
|
||||
explicit operator bool() const { return m_renderer != nullptr; }
|
||||
bool init_wl_display(Display& d) { return wlr_renderer_init_wl_display(m_renderer, d.raw()); }
|
||||
void destroy() { if (m_renderer) { wlr_renderer_destroy(m_renderer); m_renderer = nullptr; } }
|
||||
~Renderer() { destroy(); }
|
||||
|
||||
private:
|
||||
struct wlr_renderer* m_renderer;
|
||||
};
|
||||
|
||||
class Allocator {
|
||||
public:
|
||||
Allocator(struct wlr_allocator* a) : m_allocator(a) {}
|
||||
struct wlr_allocator* raw() const { return m_allocator; }
|
||||
explicit operator bool() const { return m_allocator != nullptr; }
|
||||
void destroy() { if (m_allocator) { wlr_allocator_destroy(m_allocator); m_allocator = nullptr; } }
|
||||
~Allocator() { destroy(); }
|
||||
|
||||
private:
|
||||
struct wlr_allocator* m_allocator;
|
||||
};
|
||||
|
||||
class DataDeviceManager {
|
||||
public:
|
||||
DataDeviceManager(struct wlr_data_device_manager* m) : m_manager(m) {}
|
||||
struct wlr_data_device_manager* raw() const { return m_manager; }
|
||||
|
||||
private:
|
||||
struct wlr_data_device_manager* m_manager;
|
||||
};
|
||||
|
||||
class Compositor {
|
||||
public:
|
||||
Compositor(Display& display, Renderer& renderer)
|
||||
: m_compositor(wlr_compositor_create(display.raw(), 6, renderer.raw())) {}
|
||||
struct wlr_compositor* raw() const { return m_compositor; }
|
||||
explicit operator bool() const { return m_compositor != nullptr; }
|
||||
|
||||
private:
|
||||
struct wlr_compositor* m_compositor;
|
||||
};
|
||||
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
// SPDX-License-Identifier: AGPL-3.0-only
|
||||
#pragma once
|
||||
|
||||
#include <wayland-server-core.h>
|
||||
|
||||
#include "wlr/wlr.hpp"
|
||||
|
||||
namespace wlr {
|
||||
|
||||
class Display {
|
||||
public:
|
||||
Display() : m_display(wl_display_create()) {}
|
||||
~Display() { if (m_display) wl_display_destroy(m_display); }
|
||||
|
||||
Display(const Display&) = delete;
|
||||
Display& operator=(const Display&) = delete;
|
||||
Display(Display&&) = delete;
|
||||
Display& operator=(Display&&) = delete;
|
||||
|
||||
struct wl_display* raw() const { return m_display; }
|
||||
explicit operator bool() const { return m_display != nullptr; }
|
||||
struct wl_event_loop* event_loop() const { return wl_display_get_event_loop(m_display); }
|
||||
|
||||
void set_terminate() { wl_display_terminate(m_display); }
|
||||
void run() { wl_display_run(m_display); }
|
||||
bool init_shm() { return wl_display_init_shm(m_display); }
|
||||
const char* add_socket_auto() {
|
||||
const char* name = wl_display_add_socket_auto(m_display);
|
||||
return name;
|
||||
}
|
||||
void flush_clients() { wl_display_flush_clients(m_display); }
|
||||
|
||||
private:
|
||||
struct wl_display* m_display;
|
||||
};
|
||||
|
||||
}
|
||||
@@ -0,0 +1,130 @@
|
||||
// SPDX-License-Identifier: AGPL-3.0-only
|
||||
#pragma once
|
||||
|
||||
#include <utility>
|
||||
|
||||
#include "wlr/wlr.hpp"
|
||||
#include "wlr/scene.hpp"
|
||||
|
||||
namespace wlr {
|
||||
|
||||
class Node {
|
||||
public:
|
||||
Node(struct wlr_scene_node* node) : m_node(node) {}
|
||||
struct wlr_scene_node* raw() const { return m_node; }
|
||||
explicit operator bool() const { return m_node != nullptr; }
|
||||
|
||||
void set_position(int x, int y) { wlr_scene_node_set_position(m_node, x, y); }
|
||||
std::pair<int, int> position() const { return {m_node->x, m_node->y}; }
|
||||
|
||||
void set_enabled(bool enabled) { wlr_scene_node_set_enabled(m_node, enabled); }
|
||||
bool enabled() const { return m_node->enabled; }
|
||||
|
||||
void raise_to_top() { wlr_scene_node_raise_to_top(m_node); }
|
||||
void lower_to_bottom() { wlr_scene_node_lower_to_bottom(m_node); }
|
||||
void place_above(Node& sibling) { wlr_scene_node_place_above(m_node, sibling.raw()); }
|
||||
void place_below(Node& sibling) { wlr_scene_node_place_below(m_node, sibling.raw()); }
|
||||
|
||||
enum wlr_scene_node_type type() const { return m_node->type; }
|
||||
struct wlr_scene_tree* parent() const { return m_node->parent; }
|
||||
void*& data() { return m_node->data; }
|
||||
void* data() const { return m_node->data; }
|
||||
|
||||
template <typename T> T as() const;
|
||||
|
||||
protected:
|
||||
struct wlr_scene_node* m_node;
|
||||
};
|
||||
|
||||
class Tree : public Node {
|
||||
public:
|
||||
Tree(struct wlr_scene_tree* tree) : Node(&tree->node), m_tree(tree) {}
|
||||
struct wlr_scene_tree* raw() const { return m_tree; }
|
||||
void reparent(Node& n) { wlr_scene_node_reparent(n.raw(), m_tree); }
|
||||
|
||||
private:
|
||||
struct wlr_scene_tree* m_tree;
|
||||
};
|
||||
|
||||
class Rect : public Node {
|
||||
public:
|
||||
Rect(struct wlr_scene_rect* rect) : Node(&rect->node), m_rect(rect) {}
|
||||
struct wlr_scene_rect* raw() const { return m_rect; }
|
||||
|
||||
void set_size(int w, int h) { wlr_scene_rect_set_size(m_rect, w, h); }
|
||||
void set_color(const Color& c) { c.apply(m_rect->color); }
|
||||
void set_corner_radius(int radius) { wlr_scene_rect_set_corner_radius(m_rect, radius); }
|
||||
void set_corner_radii(const CornerRadii& r) { wlr_scene_rect_set_corner_radii(m_rect, r.raw()); }
|
||||
|
||||
private:
|
||||
struct wlr_scene_rect* m_rect;
|
||||
};
|
||||
|
||||
class Shadow : public Node {
|
||||
public:
|
||||
Shadow(struct wlr_scene_shadow* shadow) : Node(&shadow->node), m_shadow(shadow) {}
|
||||
struct wlr_scene_shadow* raw() const { return m_shadow; }
|
||||
|
||||
void set_size(int w, int h) { wlr_scene_shadow_set_size(m_shadow, w, h); }
|
||||
void set_corner_radius(int radius) { wlr_scene_shadow_set_corner_radius(m_shadow, radius); }
|
||||
void set_blur_sigma(float sigma) { wlr_scene_shadow_set_blur_sigma(m_shadow, sigma); }
|
||||
void set_color(const Color& c) { c.apply(m_shadow->color); }
|
||||
|
||||
private:
|
||||
struct wlr_scene_shadow* m_shadow;
|
||||
};
|
||||
|
||||
class Blur : public Node {
|
||||
public:
|
||||
Blur(struct wlr_scene_blur* blur) : Node(&blur->node), m_blur(blur) {}
|
||||
struct wlr_scene_blur* raw() const { return m_blur; }
|
||||
|
||||
void set_size(int w, int h) { wlr_scene_blur_set_size(m_blur, w, h); }
|
||||
void set_corner_radius(int radius) { wlr_scene_blur_set_corner_radius(m_blur, radius); }
|
||||
void set_corner_radii(const CornerRadii& r) { wlr_scene_blur_set_corner_radii(m_blur, r.raw()); }
|
||||
void set_alpha(float alpha) { wlr_scene_blur_set_alpha(m_blur, alpha); }
|
||||
void set_strength(float strength) { wlr_scene_blur_set_strength(m_blur, strength); }
|
||||
void set_should_only_blur_bottom_layer(bool v) { wlr_scene_blur_set_should_only_blur_bottom_layer(m_blur, v); }
|
||||
|
||||
private:
|
||||
struct wlr_scene_blur* m_blur;
|
||||
};
|
||||
|
||||
class OptimizedBlur : public Node {
|
||||
public:
|
||||
OptimizedBlur(struct wlr_scene_optimized_blur* b) : Node(&b->node), m_blur(b) {}
|
||||
struct wlr_scene_optimized_blur* raw() const { return m_blur; }
|
||||
|
||||
void set_size(int w, int h) { wlr_scene_optimized_blur_set_size(m_blur, w, h); }
|
||||
void mark_dirty() { wlr_scene_optimized_blur_mark_dirty(m_blur); }
|
||||
|
||||
private:
|
||||
struct wlr_scene_optimized_blur* m_blur;
|
||||
};
|
||||
|
||||
class Buffer : public Node {
|
||||
public:
|
||||
Buffer(struct wlr_scene_buffer* buf) : Node(&buf->node), m_buffer(buf) {}
|
||||
struct wlr_scene_buffer* raw() const { return m_buffer; }
|
||||
|
||||
void set_buffer(struct wlr_buffer* b) { wlr_scene_buffer_set_buffer(m_buffer, b); }
|
||||
void set_opacity(float o) { wlr_scene_buffer_set_opacity(m_buffer, o); }
|
||||
float opacity() const { return m_buffer->opacity; }
|
||||
void set_dest_size(int w, int h) { wlr_scene_buffer_set_dest_size(m_buffer, w, h); }
|
||||
void set_corner_radius(int radius) { wlr_scene_buffer_set_corner_radius(m_buffer, radius); }
|
||||
void set_corner_radii(const CornerRadii& r) { wlr_scene_buffer_set_corner_radii(m_buffer, r.raw()); }
|
||||
|
||||
private:
|
||||
struct wlr_scene_buffer* m_buffer;
|
||||
};
|
||||
|
||||
class Surface : public Buffer {
|
||||
public:
|
||||
Surface(struct wlr_scene_surface* s) : Buffer(s ? s->buffer : nullptr), m_surface(s) {}
|
||||
struct wlr_scene_surface* raw() const { return m_surface; }
|
||||
|
||||
private:
|
||||
struct wlr_scene_surface* m_surface;
|
||||
};
|
||||
|
||||
}
|
||||
@@ -0,0 +1,79 @@
|
||||
// SPDX-License-Identifier: AGPL-3.0-only
|
||||
#pragma once
|
||||
|
||||
#include <functional>
|
||||
|
||||
#include "wlr/wlr.hpp"
|
||||
#include "wlr/signals.hpp"
|
||||
#include "wlr/display.hpp"
|
||||
#include "wlr/scene.hpp"
|
||||
|
||||
namespace wlr {
|
||||
|
||||
class Output {
|
||||
public:
|
||||
Output(struct wlr_output* o) : m_output(o) {}
|
||||
struct wlr_output* raw() const { return m_output; }
|
||||
explicit operator bool() const { return m_output != nullptr; }
|
||||
const char* name() const { return m_output->name; }
|
||||
const char* make() const { return m_output->make; }
|
||||
const char* model() const { return m_output->model; }
|
||||
|
||||
struct wlr_output_mode* preferred_mode() const {
|
||||
return wlr_output_preferred_mode(m_output);
|
||||
}
|
||||
bool set_preferred_mode() {
|
||||
struct wlr_output_mode* mode = wlr_output_preferred_mode(m_output);
|
||||
if (!mode) return false;
|
||||
struct wlr_output_state state;
|
||||
wlr_output_state_init(&state);
|
||||
wlr_output_state_set_mode(&state, mode);
|
||||
bool ok = wlr_output_commit_state(m_output, &state);
|
||||
wlr_output_state_finish(&state);
|
||||
return ok;
|
||||
}
|
||||
|
||||
private:
|
||||
struct wlr_output* m_output;
|
||||
};
|
||||
|
||||
class SceneOutput {
|
||||
public:
|
||||
SceneOutput(struct wlr_scene_output* so) : m_so(so) {}
|
||||
struct wlr_scene_output* raw() const { return m_so; }
|
||||
explicit operator bool() const { return m_so != nullptr; }
|
||||
struct wlr_output* output() const { return m_so->output; }
|
||||
void set_position(int x, int y) { wlr_scene_output_set_position(m_so, x, y); }
|
||||
bool commit() { return wlr_scene_output_commit(m_so, nullptr); }
|
||||
bool needs_frame() { return wlr_scene_output_needs_frame(m_so); }
|
||||
void send_frame_done(struct timespec* when) { wlr_scene_output_send_frame_done(m_so, when); }
|
||||
|
||||
private:
|
||||
struct wlr_scene_output* m_so;
|
||||
};
|
||||
|
||||
class OutputLayout {
|
||||
public:
|
||||
OutputLayout(Display& display) : m_layout(wlr_output_layout_create(display.raw())) {}
|
||||
~OutputLayout() { if (m_layout) wlr_output_layout_destroy(m_layout); }
|
||||
OutputLayout(const OutputLayout&) = delete;
|
||||
OutputLayout& operator=(const OutputLayout&) = delete;
|
||||
struct wlr_output_layout* raw() const { return m_layout; }
|
||||
explicit operator bool() const { return m_layout != nullptr; }
|
||||
struct wlr_output_layout_output* add_auto_output(struct wlr_output* o) {
|
||||
return wlr_output_layout_add_auto(m_layout, o);
|
||||
}
|
||||
struct wlr_output_layout_output* add_output(struct wlr_output* o, int x, int y) {
|
||||
return wlr_output_layout_add(m_layout, o, x, y);
|
||||
}
|
||||
struct wlr_box box() const {
|
||||
struct wlr_box b;
|
||||
wlr_output_layout_get_box(m_layout, nullptr, &b);
|
||||
return b;
|
||||
}
|
||||
|
||||
private:
|
||||
struct wlr_output_layout* m_layout;
|
||||
};
|
||||
|
||||
}
|
||||
@@ -0,0 +1,74 @@
|
||||
// SPDX-License-Identifier: AGPL-3.0-only
|
||||
#pragma once
|
||||
|
||||
#include <pixman.h>
|
||||
#include <string>
|
||||
|
||||
#include "wlr/wlr.hpp"
|
||||
|
||||
namespace wlr {
|
||||
|
||||
std::string version();
|
||||
|
||||
class Scene {
|
||||
public:
|
||||
Scene() : m_scene(wlr_scene_create()) {}
|
||||
~Scene() { if (m_scene) wlr_scene_node_destroy(&m_scene->tree.node); }
|
||||
|
||||
Scene(const Scene&) = delete;
|
||||
Scene& operator=(const Scene&) = delete;
|
||||
Scene(Scene&&) = delete;
|
||||
Scene& operator=(Scene&&) = delete;
|
||||
|
||||
struct wlr_scene* raw() const { return m_scene; }
|
||||
explicit operator bool() const { return m_scene != nullptr; }
|
||||
|
||||
void set_blur_data(int num_passes, int radius, float noise,
|
||||
float brightness, float contrast, float saturation) {
|
||||
wlr_scene_set_blur_data(m_scene, num_passes, radius,
|
||||
noise, brightness, contrast, saturation);
|
||||
}
|
||||
void set_blur_num_passes(int num_passes) { wlr_scene_set_blur_num_passes(m_scene, num_passes); }
|
||||
void set_blur_radius(int radius) { wlr_scene_set_blur_radius(m_scene, radius); }
|
||||
void set_blur_noise(float noise) { wlr_scene_set_blur_noise(m_scene, noise); }
|
||||
void set_blur_brightness(float brightness) { wlr_scene_set_blur_brightness(m_scene, brightness); }
|
||||
void set_blur_contrast(float contrast) { wlr_scene_set_blur_contrast(m_scene, contrast); }
|
||||
void set_blur_saturation(float saturation) { wlr_scene_set_blur_saturation(m_scene, saturation); }
|
||||
struct wlr_scene_tree* root() { return &m_scene->tree; }
|
||||
|
||||
private:
|
||||
struct wlr_scene* m_scene;
|
||||
};
|
||||
|
||||
struct Box {
|
||||
int x = 0, y = 0, width = 0, height = 0;
|
||||
pixman_box32 to_box() const { return {x, y, x + width, y + height}; }
|
||||
static Box from_box(pixman_box32 b) {
|
||||
return {b.x1, b.y1, b.x2 - b.x1, b.y2 - b.y1};
|
||||
}
|
||||
};
|
||||
|
||||
struct Color {
|
||||
float r = 1.0f, g = 1.0f, b = 1.0f, a = 1.0f;
|
||||
void apply(float out[4]) const {
|
||||
out[0] = r; out[1] = g; out[2] = b; out[3] = a;
|
||||
}
|
||||
};
|
||||
|
||||
struct CornerRadii {
|
||||
uint16_t top_left = 0, top_right = 0, bottom_right = 0, bottom_left = 0;
|
||||
|
||||
CornerRadii() = default;
|
||||
CornerRadii(uint16_t all) : top_left(all), top_right(all), bottom_right(all), bottom_left(all) {}
|
||||
CornerRadii(uint16_t tl, uint16_t tr, uint16_t br, uint16_t bl)
|
||||
: top_left(tl), top_right(tr), bottom_right(br), bottom_left(bl) {}
|
||||
|
||||
fx_corner_radii raw() const {
|
||||
return fx_corner_radii{top_left, top_right, bottom_right, bottom_left};
|
||||
}
|
||||
static CornerRadii from_radii(fx_corner_radii r) {
|
||||
return {r.top_left, r.top_right, r.bottom_right, r.bottom_left};
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
@@ -0,0 +1,99 @@
|
||||
// SPDX-License-Identifier: AGPL-3.0-only
|
||||
#pragma once
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <cstdint>
|
||||
#include <functional>
|
||||
|
||||
namespace wlr::fx {
|
||||
|
||||
enum class Easing {
|
||||
Linear,
|
||||
InQuad, OutQuad, InOutQuad,
|
||||
InCubic, OutCubic, InOutCubic,
|
||||
InElastic, OutElastic, InOutElastic,
|
||||
};
|
||||
|
||||
inline float ease(Easing e, float t) {
|
||||
t = std::clamp(t, 0.0f, 1.0f);
|
||||
switch (e) {
|
||||
case Easing::Linear: return t;
|
||||
case Easing::InQuad: return t * t;
|
||||
case Easing::OutQuad: return t * (2.0f - t);
|
||||
case Easing::InCubic: return t * t * t;
|
||||
case Easing::OutCubic: { float u = t - 1.0f; return u * u * u + 1.0f; }
|
||||
case Easing::InOutQuad: return t < 0.5f ? 2.0f * t * t : -1.0f + (4.0f - 2.0f * t) * t;
|
||||
case Easing::InOutCubic: return t < 0.5f ? 4.0f * t * t * t : (t - 1.0f) * (2.0f * t - 2.0f) * (2.0f * t - 2.0f) + 1.0f;
|
||||
case Easing::InElastic: {
|
||||
const float c4 = (2.0f * M_PI) / 3.0f;
|
||||
return t <= 0.0f ? 0.0f : t >= 1.0f ? 1.0f
|
||||
: -std::pow(2.0f, 10.0f * t - 10.0f) * std::sin((t * 10.0f - 10.75f) * c4);
|
||||
}
|
||||
case Easing::OutElastic: {
|
||||
const float c4 = (2.0f * M_PI) / 3.0f;
|
||||
return t <= 0.0f ? 0.0f : t >= 1.0f ? 1.0f
|
||||
: std::pow(2.0f, -10.0f * t) * std::sin((t * 10.0f - 0.75f) * c4) + 1.0f;
|
||||
}
|
||||
case Easing::InOutElastic: {
|
||||
const float c5 = (2.0f * M_PI) / 4.5f;
|
||||
return t <= 0.0f ? 0.0f : t >= 1.0f ? 1.0f
|
||||
: t < 0.5f
|
||||
? -(std::pow(2.0f, 20.0f * t - 10.0f) * std::sin((20.0f * t - 11.125f) * c5)) / 2.0f
|
||||
: (std::pow(2.0f, -20.0f * t + 10.0f) * std::sin((20.0f * t - 11.125f) * c5)) / 2.0f + 1.0f;
|
||||
}
|
||||
}
|
||||
return t;
|
||||
}
|
||||
|
||||
template <typename Clock = std::uint64_t>
|
||||
class Animated {
|
||||
public:
|
||||
Animated() = default;
|
||||
Animated(float value) : m_value(value), m_target(value), m_equal(true) {}
|
||||
|
||||
void set(float value) {
|
||||
if (value == m_target && !m_equal) { jump_to(value); return; }
|
||||
m_target = value;
|
||||
if (m_duration == 0) { jump_to(value); return; }
|
||||
m_startValue = m_value;
|
||||
m_startTime = now();
|
||||
m_elapsed = 0;
|
||||
m_equal = false;
|
||||
}
|
||||
|
||||
void jump_to(float value) {
|
||||
m_value = value; m_target = value; m_equal = true; m_startTime = now();
|
||||
}
|
||||
|
||||
void on_frame(Clock time) {
|
||||
if (m_equal) return;
|
||||
m_elapsed = time - m_startTime;
|
||||
if (m_elapsed >= m_duration) { m_value = m_target; m_equal = true; return; }
|
||||
const float t = ease(m_easing, static_cast<float>(m_elapsed) / static_cast<float>(m_duration));
|
||||
m_value = m_startValue + (m_target - m_startValue) * t;
|
||||
}
|
||||
|
||||
void set_duration(Clock d) { m_duration = d > 0 ? d : 1; }
|
||||
void set_easing(Easing e) { m_easing = e; }
|
||||
void set_clock_source(std::function<Clock()> src) { m_clock = std::move(src); }
|
||||
|
||||
float value() const { return m_value; }
|
||||
float target() const { return m_target; }
|
||||
bool animating() const { return !m_equal; }
|
||||
Clock remaining() const { return m_equal ? 0 : m_duration - m_elapsed; }
|
||||
|
||||
private:
|
||||
Clock now() { return m_clock ? m_clock() : Clock(0); }
|
||||
float m_value = 0.0f;
|
||||
float m_startValue = 0.0f;
|
||||
float m_target = 0.0f;
|
||||
Clock m_duration = 1;
|
||||
Clock m_startTime = 0;
|
||||
Clock m_elapsed = 0;
|
||||
bool m_equal = true;
|
||||
Easing m_easing = Easing::OutCubic;
|
||||
std::function<Clock()> m_clock;
|
||||
};
|
||||
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
// SPDX-License-Identifier: AGPL-3.0-only
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <type_traits>
|
||||
|
||||
#include "wlr/scenefx/anim.hpp"
|
||||
#include "wlr/scene.hpp"
|
||||
#include "wlr/node.hpp"
|
||||
|
||||
namespace wlr::fx {
|
||||
|
||||
class Effect {
|
||||
public:
|
||||
Animated<>& position_x() { return m_x; }
|
||||
Animated<>& position_y() { return m_y; }
|
||||
Animated<>& scale() { return m_scale; }
|
||||
Animated<>& opacity() { return m_opacity; }
|
||||
|
||||
void on_frame(std::uint64_t time) {
|
||||
m_x.on_frame(time);
|
||||
m_y.on_frame(time);
|
||||
m_scale.on_frame(time);
|
||||
m_opacity.on_frame(time);
|
||||
}
|
||||
|
||||
void apply_to(Node& node) {
|
||||
node.set_position((int)m_x.value(), (int)m_y.value());
|
||||
if (node.type() != WLR_SCENE_NODE_BUFFER)
|
||||
return;
|
||||
Buffer b = node.as<Buffer>();
|
||||
b.set_opacity(m_opacity.value());
|
||||
const float s = m_scale.value();
|
||||
const int dw = b.raw()->dst_width;
|
||||
const int dh = b.raw()->dst_height;
|
||||
if (s != 1.0f && dw > 0 && dh > 0)
|
||||
b.set_dest_size((int)(s * dw), (int)(s * dh));
|
||||
}
|
||||
|
||||
bool animating() const {
|
||||
return m_x.animating() || m_y.animating() ||
|
||||
m_scale.animating() || m_opacity.animating();
|
||||
}
|
||||
|
||||
private:
|
||||
Animated<> m_x;
|
||||
Animated<> m_y;
|
||||
Animated<> m_scale{1.0f};
|
||||
Animated<> m_opacity{1.0f};
|
||||
};
|
||||
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
// SPDX-License-Identifier: AGPL-3.0-only
|
||||
#pragma once
|
||||
|
||||
#include <functional>
|
||||
#include <xkbcommon/xkbcommon.h>
|
||||
|
||||
#include "wlr/wlr.hpp"
|
||||
#include "wlr/display.hpp"
|
||||
#include "wlr/signals.hpp"
|
||||
#include "wlr/output.hpp"
|
||||
namespace wlr {
|
||||
|
||||
class Cursor {
|
||||
public:
|
||||
Cursor() : m_cursor(wlr_cursor_create()) {}
|
||||
~Cursor() { if (m_cursor) wlr_cursor_destroy(m_cursor); }
|
||||
Cursor(const Cursor&) = delete;
|
||||
Cursor& operator=(const Cursor&) = delete;
|
||||
struct wlr_cursor* raw() const { return m_cursor; }
|
||||
explicit operator bool() const { return m_cursor != nullptr; }
|
||||
|
||||
void attach_output_layout(struct wlr_output_layout* layout) {
|
||||
wlr_cursor_attach_output_layout(m_cursor, layout);
|
||||
}
|
||||
void attach_input_device(struct wlr_input_device* dev) {
|
||||
wlr_cursor_attach_input_device(m_cursor, dev);
|
||||
}
|
||||
void warp(double x, double y) { wlr_cursor_warp(m_cursor, nullptr, x, y); }
|
||||
|
||||
private:
|
||||
struct wlr_cursor* m_cursor;
|
||||
};
|
||||
|
||||
class Keyboard {
|
||||
public:
|
||||
Keyboard(struct wlr_keyboard* kb) : m_keyboard(kb) {}
|
||||
struct wlr_keyboard* raw() const { return m_keyboard; }
|
||||
explicit operator bool() const { return m_keyboard != nullptr; }
|
||||
|
||||
void set_keymap(struct xkb_keymap* keymap) { wlr_keyboard_set_keymap(m_keyboard, keymap); }
|
||||
void set_default_keymap() {
|
||||
struct xkb_context* ctx = xkb_context_new(XKB_CONTEXT_NO_FLAGS);
|
||||
if (!ctx) return;
|
||||
struct xkb_keymap* km = xkb_keymap_new_from_names(ctx, nullptr, XKB_KEYMAP_COMPILE_NO_FLAGS);
|
||||
xkb_context_unref(ctx);
|
||||
if (km) {
|
||||
wlr_keyboard_set_keymap(m_keyboard, km);
|
||||
xkb_keymap_unref(km);
|
||||
}
|
||||
}
|
||||
void on_key(std::function<void(void*)> cb) { m_keys.connect(&m_keyboard->events.key, std::move(cb)); }
|
||||
|
||||
private:
|
||||
struct wlr_keyboard* m_keyboard;
|
||||
SignalSink m_keys;
|
||||
};
|
||||
|
||||
class Seat {
|
||||
public:
|
||||
Seat(Display& display, const char* name)
|
||||
: m_seat(wlr_seat_create(display.raw(), name)) {}
|
||||
~Seat() { if (m_seat) wlr_seat_destroy(m_seat); }
|
||||
Seat(const Seat&) = delete;
|
||||
Seat& operator=(const Seat&) = delete;
|
||||
|
||||
struct wlr_seat* raw() const { return m_seat; }
|
||||
explicit operator bool() const { return m_seat != nullptr; }
|
||||
|
||||
void set_capabilities(uint32_t caps) { wlr_seat_set_capabilities(m_seat, caps); }
|
||||
void set_keyboard(Keyboard& kb) { wlr_seat_set_keyboard(m_seat, kb.raw()); }
|
||||
void keyboard_notify_key(uint32_t time, uint32_t keycode, enum wl_keyboard_key_state state) {
|
||||
wlr_seat_keyboard_notify_key(m_seat, time, keycode, state);
|
||||
}
|
||||
void pointer_notify_motion(uint32_t time, double sx, double sy) {
|
||||
wlr_seat_pointer_notify_motion(m_seat, time, sx, sy);
|
||||
}
|
||||
uint32_t pointer_notify_button(uint32_t time, uint32_t button, enum wl_pointer_button_state state) {
|
||||
return wlr_seat_pointer_notify_button(m_seat, time, button, state);
|
||||
}
|
||||
void pointer_notify_axis(uint32_t time, enum wl_pointer_axis axis, double value, int value_discrete, enum wl_pointer_axis_source source) {
|
||||
wlr_seat_pointer_notify_axis(m_seat, time, axis, value, value_discrete, source,
|
||||
WL_POINTER_AXIS_RELATIVE_DIRECTION_IDENTICAL);
|
||||
}
|
||||
void pointer_notify_frame() { wlr_seat_pointer_notify_frame(m_seat); }
|
||||
|
||||
private:
|
||||
struct wlr_seat* m_seat;
|
||||
};
|
||||
|
||||
}
|
||||
@@ -0,0 +1,56 @@
|
||||
// SPDX-License-Identifier: AGPL-3.0-only
|
||||
#pragma once
|
||||
|
||||
#include <functional>
|
||||
#include <utility>
|
||||
|
||||
#include <wayland-server-core.h>
|
||||
|
||||
namespace wlr {
|
||||
|
||||
class SignalSink {
|
||||
public:
|
||||
SignalSink() = default;
|
||||
SignalSink(const SignalSink&) = delete;
|
||||
SignalSink& operator=(const SignalSink&) = delete;
|
||||
|
||||
void connect(struct wl_signal* sig, std::function<void(void*)> fn) {
|
||||
if (m_listener && m_listener->attached)
|
||||
return;
|
||||
if (!m_listener)
|
||||
m_listener = new Listener;
|
||||
m_listener->attached = true;
|
||||
m_listener->fn = std::move(fn);
|
||||
m_listener->listener.notify = &SignalSink::trampoline;
|
||||
wl_signal_add(sig, &m_listener->listener);
|
||||
}
|
||||
|
||||
void disconnect() {
|
||||
if (m_listener && m_listener->attached) {
|
||||
wl_list_remove(&m_listener->listener.link);
|
||||
m_listener->attached = false;
|
||||
}
|
||||
}
|
||||
|
||||
~SignalSink() {
|
||||
disconnect();
|
||||
delete m_listener;
|
||||
}
|
||||
|
||||
private:
|
||||
struct Listener {
|
||||
struct wl_listener listener{};
|
||||
std::function<void(void*)> fn;
|
||||
bool attached = false;
|
||||
};
|
||||
|
||||
static void trampoline(struct wl_listener* l, void* data) {
|
||||
auto* self = wl_container_of(l, static_cast<Listener*>(nullptr), listener);
|
||||
if (self->fn)
|
||||
self->fn(data);
|
||||
}
|
||||
|
||||
Listener* m_listener = nullptr;
|
||||
};
|
||||
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
// SPDX-License-Identifier: AGPL-3.0-only
|
||||
#pragma once
|
||||
|
||||
#include <cmath>
|
||||
#include <cstdlib>
|
||||
#include <functional>
|
||||
#include <iterator>
|
||||
#include <limits>
|
||||
#include <string>
|
||||
#include <utility>
|
||||
|
||||
#define static
|
||||
extern "C" {
|
||||
#include <scenefx/types/wlr_scene.h>
|
||||
#include <wlr/types/wlr_compositor.h>
|
||||
#include <wlr/types/wlr_output.h>
|
||||
#include <wlr/types/wlr_output_layout.h>
|
||||
#include <wlr/types/wlr_seat.h>
|
||||
#include <wlr/types/wlr_keyboard.h>
|
||||
#include <wlr/types/wlr_pointer.h>
|
||||
#include <wlr/types/wlr_cursor.h>
|
||||
#include <wlr/types/wlr_xdg_shell.h>
|
||||
#include <wlr/types/wlr_data_device.h>
|
||||
#include <wlr/backend.h>
|
||||
#include <wlr/render/wlr_renderer.h>
|
||||
#include <wlr/render/allocator.h>
|
||||
#include <wlr/version.h>
|
||||
}
|
||||
#undef static
|
||||
@@ -0,0 +1,124 @@
|
||||
// SPDX-License-Identifier: AGPL-3.0-only
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "wlr/wlr.hpp"
|
||||
#include "wlr/display.hpp"
|
||||
#include "wlr/signals.hpp"
|
||||
#include "wlr/node.hpp"
|
||||
|
||||
namespace wlr {
|
||||
|
||||
class XdgSurface;
|
||||
|
||||
class Toplevel {
|
||||
public:
|
||||
Toplevel(struct wlr_xdg_toplevel* t) : m_toplevel(t) {}
|
||||
struct wlr_xdg_toplevel* raw() const { return m_toplevel; }
|
||||
explicit operator bool() const { return m_toplevel != nullptr; }
|
||||
|
||||
XdgSurface base() const;
|
||||
struct wlr_surface* surface() const;
|
||||
|
||||
std::string title() const { return m_toplevel->title ? m_toplevel->title : ""; }
|
||||
std::string app_id() const { return m_toplevel->app_id ? m_toplevel->app_id : ""; }
|
||||
int width() const { return m_toplevel->current.width; }
|
||||
int height() const { return m_toplevel->current.height; }
|
||||
bool maximized() const { return m_toplevel->current.maximized; }
|
||||
bool activated() const { return m_toplevel->current.activated; }
|
||||
struct wlr_xdg_toplevel* parent() const { return m_toplevel->parent; }
|
||||
|
||||
uint32_t set_size(int w, int h) { return wlr_xdg_toplevel_set_size(m_toplevel, w, h); }
|
||||
uint32_t set_activated(bool activated) { return wlr_xdg_toplevel_set_activated(m_toplevel, activated); }
|
||||
uint32_t set_maximized(bool maximized) { return wlr_xdg_toplevel_set_maximized(m_toplevel, maximized); }
|
||||
|
||||
void on_request_move(std::function<void(void*)> cb) {
|
||||
m_requestMove.connect(&m_toplevel->events.request_move, std::move(cb));
|
||||
}
|
||||
void on_request_resize(std::function<void(void*)> cb) {
|
||||
m_requestResize.connect(&m_toplevel->events.request_resize, std::move(cb));
|
||||
}
|
||||
void on_request_maximize(std::function<void(void*)> cb) {
|
||||
m_requestMaximize.connect(&m_toplevel->events.request_maximize, std::move(cb));
|
||||
}
|
||||
void on_request_minimize(std::function<void(void*)> cb) {
|
||||
m_requestMinimize.connect(&m_toplevel->events.request_minimize, std::move(cb));
|
||||
}
|
||||
void on_request_fullscreen(std::function<void(void*)> cb) {
|
||||
m_requestFullscreen.connect(&m_toplevel->events.request_fullscreen, std::move(cb));
|
||||
}
|
||||
void on_set_title(std::function<void(void*)> cb) {
|
||||
m_setTitle.connect(&m_toplevel->events.set_title, std::move(cb));
|
||||
}
|
||||
void on_set_app_id(std::function<void(void*)> cb) {
|
||||
m_setAppId.connect(&m_toplevel->events.set_app_id, std::move(cb));
|
||||
}
|
||||
|
||||
public:
|
||||
struct wlr_xdg_toplevel* m_toplevel;
|
||||
SignalSink m_requestMove;
|
||||
SignalSink m_requestResize;
|
||||
SignalSink m_requestMaximize;
|
||||
SignalSink m_requestMinimize;
|
||||
SignalSink m_requestFullscreen;
|
||||
SignalSink m_setTitle;
|
||||
SignalSink m_setAppId;
|
||||
};
|
||||
|
||||
class XdgSurface {
|
||||
public:
|
||||
XdgSurface(struct wlr_xdg_surface* s) : m_surface(s) {}
|
||||
struct wlr_xdg_surface* raw() const { return m_surface; }
|
||||
explicit operator bool() const { return m_surface != nullptr; }
|
||||
bool toplevel_role() const { return m_surface->role == WLR_XDG_SURFACE_ROLE_TOPLEVEL && m_surface->toplevel; }
|
||||
bool popup_role() const { return m_surface->role == WLR_XDG_SURFACE_ROLE_POPUP && m_surface->popup; }
|
||||
struct wlr_surface* surface() const { return m_surface->surface; }
|
||||
uint32_t geometry_width() const { return m_surface->geometry.width; }
|
||||
uint32_t geometry_height() const { return m_surface->geometry.height; }
|
||||
Toplevel toplevel() const { return Toplevel{m_surface->toplevel}; }
|
||||
struct wlr_box geometry() const {
|
||||
return m_surface->geometry;
|
||||
}
|
||||
|
||||
void on_map(std::function<void(void*)> cb) {
|
||||
m_map.connect(&m_surface->surface->events.map, std::move(cb));
|
||||
}
|
||||
void on_unmap(std::function<void(void*)> cb) {
|
||||
m_unmap.connect(&m_surface->surface->events.unmap, std::move(cb));
|
||||
}
|
||||
void on_destroy(std::function<void(void*)> cb) {
|
||||
m_destroy.connect(&m_surface->events.destroy, std::move(cb));
|
||||
}
|
||||
|
||||
public:
|
||||
struct wlr_xdg_surface* m_surface;
|
||||
SignalSink m_map;
|
||||
SignalSink m_unmap;
|
||||
SignalSink m_destroy;
|
||||
};
|
||||
|
||||
inline XdgSurface Toplevel::base() const { return XdgSurface{m_toplevel->base}; }
|
||||
inline struct wlr_surface* Toplevel::surface() const { return m_toplevel->base->surface; }
|
||||
|
||||
class XdgShell {
|
||||
public:
|
||||
explicit XdgShell(Display& display, uint32_t version = 5)
|
||||
: m_shell(wlr_xdg_shell_create(display.raw(), version)) {}
|
||||
struct wlr_xdg_shell* raw() const { return m_shell; }
|
||||
explicit operator bool() const { return m_shell != nullptr; }
|
||||
|
||||
void on_new_toplevel(std::function<void(void*)> cb) {
|
||||
m_newToplevel.connect(&m_shell->events.new_toplevel, std::move(cb));
|
||||
}
|
||||
void on_new_surface(std::function<void(void*)> cb) {
|
||||
m_newSurface.connect(&m_shell->events.new_surface, std::move(cb));
|
||||
}
|
||||
|
||||
private:
|
||||
struct wlr_xdg_shell* m_shell;
|
||||
SignalSink m_newToplevel;
|
||||
SignalSink m_newSurface;
|
||||
};
|
||||
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
// SPDX-License-Identifier: AGPL-3.0-only
|
||||
#include "wlr/node.hpp"
|
||||
#include <string>
|
||||
#include <wlr/version.h>
|
||||
|
||||
namespace wlr {
|
||||
|
||||
std::string version() {
|
||||
return std::to_string(wlr_version_get_major()) + "." +
|
||||
std::to_string(wlr_version_get_minor()) + "." +
|
||||
std::to_string(wlr_version_get_micro());
|
||||
}
|
||||
|
||||
template <> Tree Node::as<Tree>() const { return Tree{wlr_scene_tree_from_node(m_node)}; }
|
||||
template <> Rect Node::as<Rect>() const { return Rect{wlr_scene_rect_from_node(m_node)}; }
|
||||
template <> Shadow Node::as<Shadow>() const { return Shadow{wlr_scene_shadow_from_node(m_node)}; }
|
||||
template <> Blur Node::as<Blur>() const { return Blur{wlr_scene_blur_from_node(m_node)}; }
|
||||
template <> OptimizedBlur Node::as<OptimizedBlur>() const {
|
||||
return OptimizedBlur{wlr_scene_optimized_blur_from_node(m_node)};
|
||||
}
|
||||
template <> Buffer Node::as<Buffer>() const { return Buffer{wlr_scene_buffer_from_node(m_node)}; }
|
||||
template <> Surface Node::as<Surface>() const {
|
||||
return Surface{wlr_scene_surface_try_from_buffer(wlr_scene_buffer_from_node(m_node))};
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user